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Campaign/Setting ideas that really USE the Icons
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<blockquote data-quote="arscott" data-source="post: 6678233" data-attributes="member: 17969"><p>I'm running planescape with 13th Age, using the Icons as Sigil's factions (there's a thread a bit way down about the factions I use, but there's no reason someone who like the original 15 factions can't simply use those as Icons).</p><p></p><p>I'm also playing in a game created by my friend, who homebrewed 13 Icons for his setting, but is making excellent use of those Icons--which veer much closer to the original ones designed for the Dragon Empire setting in that they are powerful, usually mortal figures with political reach and fit identifiable archetypes.</p><p></p><p>With the Great Gold Wyrm and the Three being such obvious analogues of Bahamut and Tiamat, lots of WotC's dragon-focused material should actually work really well in 13th age. I think the "Red Hand of Doom" mega-adventure, with its emphasis on Tiamat, Factions, and a war would work really well with the Core Book Icons.</p></blockquote><p></p>
[QUOTE="arscott, post: 6678233, member: 17969"] I'm running planescape with 13th Age, using the Icons as Sigil's factions (there's a thread a bit way down about the factions I use, but there's no reason someone who like the original 15 factions can't simply use those as Icons). I'm also playing in a game created by my friend, who homebrewed 13 Icons for his setting, but is making excellent use of those Icons--which veer much closer to the original ones designed for the Dragon Empire setting in that they are powerful, usually mortal figures with political reach and fit identifiable archetypes. With the Great Gold Wyrm and the Three being such obvious analogues of Bahamut and Tiamat, lots of WotC's dragon-focused material should actually work really well in 13th age. I think the "Red Hand of Doom" mega-adventure, with its emphasis on Tiamat, Factions, and a war would work really well with the Core Book Icons. [/QUOTE]
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