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Campaign/Setting ideas that really USE the Icons
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<blockquote data-quote="EzekielRaiden" data-source="post: 6681303" data-attributes="member: 6790260"><p>Initially, I was concerned 13 would be a limitation. Then, I found it to be almost a challenge. The number I've got is good for a variety of reasons (I tried to create...'types,' if that makes sense, and give 2, or 3 in one case, to each 'type'). I'm not sure I'd be <em>able</em> to come up with too many more that didn't start to really encroach on each others' concepts, particularly since I'm going for "nearly every Icon is ambiguous." GGW is as close as it gets to unambiguously Heroic, and the High Warlock and Pale Lady are the closest it gets to unambiguously Villainous, though even they can be positive/beneficial to the world at large under the right circumstances due to their proficiency at dealing with/opposition toward the vile creatures of the Abyss.</p><p></p><p></p><p></p><p>I agree that creating new icons, in a generic sense, does not require that you make them be the same, in nature or in description, as those in 13A. I did, in fact, check out the Parsantium Icons, which contributed to some of my stuff (the Duke-Admiral is a more, but not a lot more, mundane take on the idea behind the Storm Captain; perhaps ironically, some of the stuff about the Dragon inspired my Courtesan; etc.) However, since I'm doing this not to create my own setting, but to give a potential DM ideas for a campaign for <em>him</em> to run, I'm sticking to relatively "conservative" (that is, close-to-original) concepts to hopefully improve their chances of sounding as cool to him as they are to me.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 6681303, member: 6790260"] Initially, I was concerned 13 would be a limitation. Then, I found it to be almost a challenge. The number I've got is good for a variety of reasons (I tried to create...'types,' if that makes sense, and give 2, or 3 in one case, to each 'type'). I'm not sure I'd be [I]able[/I] to come up with too many more that didn't start to really encroach on each others' concepts, particularly since I'm going for "nearly every Icon is ambiguous." GGW is as close as it gets to unambiguously Heroic, and the High Warlock and Pale Lady are the closest it gets to unambiguously Villainous, though even they can be positive/beneficial to the world at large under the right circumstances due to their proficiency at dealing with/opposition toward the vile creatures of the Abyss. I agree that creating new icons, in a generic sense, does not require that you make them be the same, in nature or in description, as those in 13A. I did, in fact, check out the Parsantium Icons, which contributed to some of my stuff (the Duke-Admiral is a more, but not a lot more, mundane take on the idea behind the Storm Captain; perhaps ironically, some of the stuff about the Dragon inspired my Courtesan; etc.) However, since I'm doing this not to create my own setting, but to give a potential DM ideas for a campaign for [I]him[/I] to run, I'm sticking to relatively "conservative" (that is, close-to-original) concepts to hopefully improve their chances of sounding as cool to him as they are to me. [/QUOTE]
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