Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign setting in a Gas Giant World with Floating Islands
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Shiroiken" data-source="post: 8401182" data-attributes="member: 6775477"><p>If you're interested in setting up an interesting metaphysics for it, I'd suggest looking into the first book of the Deathgate Cycle. It has a world of air, with island floating at different levels that move around at a fixed speed (keeping the distances fairly stable). If you don't care about that kind of stuff, you can just have it be "because that's they way it is."</p><p></p><p>Falling in such a world would be a serous concern for anyone who leaves the islands. Since you're obviously going to have a high level of magic in such a world, it's likely they would have created some magic item to help with this. My suggestion would be the equivalent of a life-preserver, which like the Ring of Featherfall would trigger after falling a certain distance. Once triggered, the character would begin to float like the airships, but lack any method of propulsion. This might be cheap enough for every sky sailor to have one, or costly enough that only captains and important people have them. For the type of item, I'd suggest a ring, since it's not likely to be lost before or during the fall.</p><p></p><p>The size of the world probably isn't relevant. In most campaign settings you only have a "known area" that's the focus of the game. I'd simply setup the area you need for your game, and like the age of sail there's going to be quite a bit of travel time between locations. Given the setup of the setting, I suspect that this travel is going to be the primary focus of the game anyway. You might consider adding/modifying spells to allow for increased speed, allowing nobles and other important people to hire casters for this service.</p><p></p><p>As for creatures... there's a lot of science fiction you could use for ideas. The idea I recall was for floating, gas filled, jellyfish type creatures. Flying creatures would have to stay fairly near islands, since they have to eventually land.</p></blockquote><p></p>
[QUOTE="Shiroiken, post: 8401182, member: 6775477"] If you're interested in setting up an interesting metaphysics for it, I'd suggest looking into the first book of the Deathgate Cycle. It has a world of air, with island floating at different levels that move around at a fixed speed (keeping the distances fairly stable). If you don't care about that kind of stuff, you can just have it be "because that's they way it is." Falling in such a world would be a serous concern for anyone who leaves the islands. Since you're obviously going to have a high level of magic in such a world, it's likely they would have created some magic item to help with this. My suggestion would be the equivalent of a life-preserver, which like the Ring of Featherfall would trigger after falling a certain distance. Once triggered, the character would begin to float like the airships, but lack any method of propulsion. This might be cheap enough for every sky sailor to have one, or costly enough that only captains and important people have them. For the type of item, I'd suggest a ring, since it's not likely to be lost before or during the fall. The size of the world probably isn't relevant. In most campaign settings you only have a "known area" that's the focus of the game. I'd simply setup the area you need for your game, and like the age of sail there's going to be quite a bit of travel time between locations. Given the setup of the setting, I suspect that this travel is going to be the primary focus of the game anyway. You might consider adding/modifying spells to allow for increased speed, allowing nobles and other important people to hire casters for this service. As for creatures... there's a lot of science fiction you could use for ideas. The idea I recall was for floating, gas filled, jellyfish type creatures. Flying creatures would have to stay fairly near islands, since they have to eventually land. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Campaign setting in a Gas Giant World with Floating Islands
Top