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Campaign setting in a Gas Giant World with Floating Islands
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<blockquote data-quote="aco175" data-source="post: 8401222" data-attributes="member: 27385"><p>I like [USER=6801845]@Oofta[/USER] idea about a tree/bramble layer surrounding the core of the world. Things fall and get stuck to layer where undead and plant monsters do bad things to them. Islands can float because of some gas the collects in the plant material and breaks free allowing it to float and grow to float higher. This means that the islands can be shot down as well and fall back to this plant layer. I can see a few adventures where the island springs a leak or fallen PCs need to be rescued from the bottom layer.</p><p></p><p>Since the islands fall, there can be all sorts of ruins on the base layer that hide monsters and treasure. Ferrymen brave the danger for gold and can try to pick you up when they see your flare, but the lurkers also see the flare. There could be secret tunnels through the layer that allow slipping through the center of the world to pop up on the other side. Of course, there is risk with this as well. </p><p></p><p>Throw in a BBEG necromance that can float up large groups of undead to attack low-hanging islands and you have problems. A skyport that repairs ships that were salvaged from the deep who happens to have a pilot that is crazy enough to ferry you to the Ruins of Chaka for a cut of the action, as long as the 1,000 Island Imperium does not catch wind of it.</p></blockquote><p></p>
[QUOTE="aco175, post: 8401222, member: 27385"] I like [USER=6801845]@Oofta[/USER] idea about a tree/bramble layer surrounding the core of the world. Things fall and get stuck to layer where undead and plant monsters do bad things to them. Islands can float because of some gas the collects in the plant material and breaks free allowing it to float and grow to float higher. This means that the islands can be shot down as well and fall back to this plant layer. I can see a few adventures where the island springs a leak or fallen PCs need to be rescued from the bottom layer. Since the islands fall, there can be all sorts of ruins on the base layer that hide monsters and treasure. Ferrymen brave the danger for gold and can try to pick you up when they see your flare, but the lurkers also see the flare. There could be secret tunnels through the layer that allow slipping through the center of the world to pop up on the other side. Of course, there is risk with this as well. Throw in a BBEG necromance that can float up large groups of undead to attack low-hanging islands and you have problems. A skyport that repairs ships that were salvaged from the deep who happens to have a pilot that is crazy enough to ferry you to the Ruins of Chaka for a cut of the action, as long as the 1,000 Island Imperium does not catch wind of it. [/QUOTE]
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