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Campaign Setting - Pet Peeves
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<blockquote data-quote="Psion" data-source="post: 4523292" data-attributes="member: 172"><p>I could probably summon up more, but a few of the most prominent gripes are:</p><p></p><p>1) Lack of Meaningful Conflict in the setting - To me, a setting needs a founding conflict or persistent threat for the GM to plug games into, otherwise it's just window dressing. I tend to think that this was why Spelljammer seemed to peter out quickly.</p><p></p><p>2) Medieval Europe/Greyhawk with a fresh coat of paint - Yes, I realize these two are going to inform nearly any D&D/Fantasy RPG setting, but there has to be something more.</p><p></p><p>3) PC are, or are destined to be, great heroes. We all know the major culprit here, so I won't carry on.</p><p></p><p>4) "Shut up already!" or "All Detail, no Form" - Okay, I know some folks love this sort of thing, but for me, it's a major barrier to liking and understanding a setting. Some settings go on and on and on about minor details that only an enthusiast can keep up on. The worst form of this, the setting is inundated with details, but as a whole it has no perceptible themes.</p><p></p><p>EDIT: I also like roguerogue's list, which has some points of intersection with mine (e.g., the "hook" thing sort of crosses with my "Europe/Greyhawk" thing, and his "antagonist" thing is a different scope of my "conflict" thing.</p></blockquote><p></p>
[QUOTE="Psion, post: 4523292, member: 172"] I could probably summon up more, but a few of the most prominent gripes are: 1) Lack of Meaningful Conflict in the setting - To me, a setting needs a founding conflict or persistent threat for the GM to plug games into, otherwise it's just window dressing. I tend to think that this was why Spelljammer seemed to peter out quickly. 2) Medieval Europe/Greyhawk with a fresh coat of paint - Yes, I realize these two are going to inform nearly any D&D/Fantasy RPG setting, but there has to be something more. 3) PC are, or are destined to be, great heroes. We all know the major culprit here, so I won't carry on. 4) "Shut up already!" or "All Detail, no Form" - Okay, I know some folks love this sort of thing, but for me, it's a major barrier to liking and understanding a setting. Some settings go on and on and on about minor details that only an enthusiast can keep up on. The worst form of this, the setting is inundated with details, but as a whole it has no perceptible themes. EDIT: I also like roguerogue's list, which has some points of intersection with mine (e.g., the "hook" thing sort of crosses with my "Europe/Greyhawk" thing, and his "antagonist" thing is a different scope of my "conflict" thing. [/QUOTE]
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