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Campaign Setting - Pet Peeves
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<blockquote data-quote="Jürgen Hubert" data-source="post: 4524228" data-attributes="member: 7177"><p>Well, let me see how these apply to my own <a href="http://eruvian.com/locale.asp?localeID=74" target="_blank">Urbis</a>...</p><p></p><p><strong>1) Catch all Setting:</strong></p><p></p><p>Guilty. I have, indeed, taken my inspirations from pretty much everywhere - though I do hope that that the overall themes "March of Progress" and "Urban Civilization" do lessen the effect somewhat. And I've certainly tried to create interconnections between the different elements...</p><p></p><p><strong>2) Elemental Magic is Most Abundant:</strong></p><p></p><p>Well, I deliberately use the standard D&D 4E magic. On the other hand, spell magic, while most important for <em>player characters</em>, is less important for the setting as a whole - ritual magic (especially rituals for the creation of magic items) are much more important.</p><p></p><p><strong>3) The Setting never Goes Beyond 14th Century:</strong></p><p></p><p>Not guilty. I've based the setting on the <em>19th</em> century, not the 14th - which has all sorts of interesting consequences.</p><p></p><p><strong>4) Magic is the Be All End All:</strong></p><p></p><p>Guilty. Possibly extremely so - I've got an <em>industrial revolution</em> based on magic...</p><p></p><p><strong>5) Black vs. White:</strong></p><p></p><p>Not guilty. I wanted to emphasize that overall social values are in a state of flux, with different people having different ideas of what constitutes a "good" society.</p><p></p><p>And the leader of the most war-mongering nation detailed is actually trying to <em>avoid</em> further wars for his nation - and if he got eliminated, he would probably be replaced by someone who is a lot worse...</p><p></p><p><strong>6) Europe and Only Europe:</strong></p><p></p><p>Guilty. I modeled the setting deliberately after 19th century Western Europe (together with some nearby areas) to make the stranger aspects of the world easier to deal with. There <em>are</em> analogs of other regions in the world, but they are not the main focus at the moment.</p></blockquote><p></p>
[QUOTE="Jürgen Hubert, post: 4524228, member: 7177"] Well, let me see how these apply to my own [url=http://eruvian.com/locale.asp?localeID=74]Urbis[/url]... [B]1) Catch all Setting:[/B] Guilty. I have, indeed, taken my inspirations from pretty much everywhere - though I do hope that that the overall themes "March of Progress" and "Urban Civilization" do lessen the effect somewhat. And I've certainly tried to create interconnections between the different elements... [B]2) Elemental Magic is Most Abundant:[/B] Well, I deliberately use the standard D&D 4E magic. On the other hand, spell magic, while most important for [i]player characters[/i], is less important for the setting as a whole - ritual magic (especially rituals for the creation of magic items) are much more important. [B]3) The Setting never Goes Beyond 14th Century:[/B] Not guilty. I've based the setting on the [i]19th[/i] century, not the 14th - which has all sorts of interesting consequences. [B]4) Magic is the Be All End All:[/B] Guilty. Possibly extremely so - I've got an [i]industrial revolution[/i] based on magic... [B]5) Black vs. White:[/B] Not guilty. I wanted to emphasize that overall social values are in a state of flux, with different people having different ideas of what constitutes a "good" society. And the leader of the most war-mongering nation detailed is actually trying to [i]avoid[/i] further wars for his nation - and if he got eliminated, he would probably be replaced by someone who is a lot worse... [B]6) Europe and Only Europe:[/B] Guilty. I modeled the setting deliberately after 19th century Western Europe (together with some nearby areas) to make the stranger aspects of the world easier to deal with. There [i]are[/i] analogs of other regions in the world, but they are not the main focus at the moment. [/QUOTE]
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