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Campaign Setting - Pet Peeves
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<blockquote data-quote="AFGNCAAP" data-source="post: 4525336" data-attributes="member: 871"><p>Well, FWIW... this is more toward game systems than settings, but in some cases, system & setting go hand in hand.</p><p></p><ul> <li data-xf-list-type="ul"><strong>"Realistic" Games/Game Systems:</strong> This is a big pet peeve of mine, because more often than not, when I've encountered arguments for realism, it's primarily when adhering to realism would provide some sort of in-game benefit to the player. Also, conceived notions of what's "realistic" vs. what's <em>genuinely realistic</em> come into conflict here as well (drawing upon a mix of hard evidence, anecdotal evidence, faulty examples, etc.). IMO, trying to emphasize "realism" in a game with obviously fantastic/unreal elements in it is laughable at best, and highly irritating at worst. On a related note, this also includes "grim-n-gritty/grey morality" games as well—IME, quite a few players who've advocated this tended to play technically-not-evil Chaotic Neutral characters who want to cause havok/do whatever they want & not be penalized for it in game based on Alignment reasons. (And, IME, a fair number of these players liked to play the tough guy loner individualist sorts, as well. IME, this often = "have fun at the expense of others".)</li> <li data-xf-list-type="ul"><strong>Very Offbeat Settings:</strong> Where I can see the appeal of these for a one-night game or something short-term, I really can't stand a lot of the more offbeat settings, IMO (ala Dark Sun, Spelljammer, and Planescape). I think a multidimensional approach for a D&D setting would've been OK, but I didn't care for the use of the existing Great Wheel cosmology for it: it seemed like trying to shoehorn the D&D cosmology into a <a href="http://en.wikipedia.org/wiki/Myth_Adventures" target="_blank">Myth Adventures</a>-like game (the weird slang and other elements from it reeked of the `90's "trenchcoat & katana" style that permeated a lot of `90's gaming products). Didn't care for the psionic-heavy post-apocalyptic approach of Dark Sun, either. OTOH, I think that Eberron, which could fall into this category, works quite well.</li> <li data-xf-list-type="ul"><strong>Pseudo-Earth Settings:</strong> Whether it's the Forgotten Realms (esp. pre-4e version) or Warhammer's core setting, the near-Earth-analogs are just as bothersome to me as the very offbeat settings. I'd rather just go with a Fantasy Earth (literally) setting rather than a Fantasy Earth analog.</li> <li data-xf-list-type="ul"><strong>Canon-Heavy Settings (with a caveat):</strong> I dislike canon-heavy settings (like FR) only for one main reason—the overly-informed fan base, primarily for the potential of conflict/player knowledge that creeps in during the game (so & so wouldn't do that, because in novel X..., etc.). It's a real pain at times, and something that I've had negative experiences with before. It's been really problematic when said players want to play something featured in a novel or the like which, <em>for a novel/plot element</em>, works out as intended, but <em>for a game element/mechanic</em>, is ridiculously broken/imbalanced. Also due to the experience of some players wanting to play a specific character from said setting (or a near-copy of said character) and their inevitable disappointment because things don't pan out in the game as they did in the novel/video game/etc. (because of character level, dice rolls, etc.).</li> </ul><p></p><p>Those are the big pet peeves for me. FR fell into many of the above categories, IMO. Star Wars (a game I've played & run) is a big offender in relation to the last point, but I try to preface my games be saying "this is what I work with—take it or leave it". While drawing upon real-world elements can work in some instances, I prefer a more generic end product than an exacting replica (e.g., a pseudo-Asian style culture that's an amalgam of Chinese, Japanese, Korean, Southeast Asian, & other such cultures, rather than having a near-exact copy of each nation/culture for a campaign; same goes for Europe, Africa, the Middle East, Americas, or other general regions).</p><p></p><p>But, that's just my outlook/opinion on the matter.</p></blockquote><p></p>
[QUOTE="AFGNCAAP, post: 4525336, member: 871"] Well, FWIW... this is more toward game systems than settings, but in some cases, system & setting go hand in hand. [LIST] [*][B]"Realistic" Games/Game Systems:[/B] This is a big pet peeve of mine, because more often than not, when I've encountered arguments for realism, it's primarily when adhering to realism would provide some sort of in-game benefit to the player. Also, conceived notions of what's "realistic" vs. what's [I]genuinely realistic[/I] come into conflict here as well (drawing upon a mix of hard evidence, anecdotal evidence, faulty examples, etc.). IMO, trying to emphasize "realism" in a game with obviously fantastic/unreal elements in it is laughable at best, and highly irritating at worst. On a related note, this also includes "grim-n-gritty/grey morality" games as well—IME, quite a few players who've advocated this tended to play technically-not-evil Chaotic Neutral characters who want to cause havok/do whatever they want & not be penalized for it in game based on Alignment reasons. (And, IME, a fair number of these players liked to play the tough guy loner individualist sorts, as well. IME, this often = "have fun at the expense of others".) [*][B]Very Offbeat Settings:[/B] Where I can see the appeal of these for a one-night game or something short-term, I really can't stand a lot of the more offbeat settings, IMO (ala Dark Sun, Spelljammer, and Planescape). I think a multidimensional approach for a D&D setting would've been OK, but I didn't care for the use of the existing Great Wheel cosmology for it: it seemed like trying to shoehorn the D&D cosmology into a [URL="http://en.wikipedia.org/wiki/Myth_Adventures"]Myth Adventures[/URL]-like game (the weird slang and other elements from it reeked of the `90's "trenchcoat & katana" style that permeated a lot of `90's gaming products). Didn't care for the psionic-heavy post-apocalyptic approach of Dark Sun, either. OTOH, I think that Eberron, which could fall into this category, works quite well. [*][B]Pseudo-Earth Settings:[/B] Whether it's the Forgotten Realms (esp. pre-4e version) or Warhammer's core setting, the near-Earth-analogs are just as bothersome to me as the very offbeat settings. I'd rather just go with a Fantasy Earth (literally) setting rather than a Fantasy Earth analog. [*][B]Canon-Heavy Settings (with a caveat):[/B] I dislike canon-heavy settings (like FR) only for one main reason—the overly-informed fan base, primarily for the potential of conflict/player knowledge that creeps in during the game (so & so wouldn't do that, because in novel X..., etc.). It's a real pain at times, and something that I've had negative experiences with before. It's been really problematic when said players want to play something featured in a novel or the like which, [I]for a novel/plot element[/I], works out as intended, but [I]for a game element/mechanic[/I], is ridiculously broken/imbalanced. Also due to the experience of some players wanting to play a specific character from said setting (or a near-copy of said character) and their inevitable disappointment because things don't pan out in the game as they did in the novel/video game/etc. (because of character level, dice rolls, etc.). [/LIST] Those are the big pet peeves for me. FR fell into many of the above categories, IMO. Star Wars (a game I've played & run) is a big offender in relation to the last point, but I try to preface my games be saying "this is what I work with—take it or leave it". While drawing upon real-world elements can work in some instances, I prefer a more generic end product than an exacting replica (e.g., a pseudo-Asian style culture that's an amalgam of Chinese, Japanese, Korean, Southeast Asian, & other such cultures, rather than having a near-exact copy of each nation/culture for a campaign; same goes for Europe, Africa, the Middle East, Americas, or other general regions). But, that's just my outlook/opinion on the matter. [/QUOTE]
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