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<blockquote data-quote="Orias" data-source="post: 1026043" data-attributes="member: 8165"><p>Or several of all D&D's deities, from any setting. If you remember, there was a little setting by the name of Planescape which gave the option for all powers to inflect their influence on just about any world, if they so willed it.</p><p></p><p>Mulhorand is Egypt. Read into the history of the Realms & you will see that they were gated over.</p><p></p><p>Elves, orcs, & dwarves aren't even native to Faerun, but came over through other planes.</p><p></p><p>The fact of the matter is that the stabs against Forgotten Realms are similar matters used for Kalamar. I think Kalamar's cultures are boring & extremely single-minded, but that's just me.</p><p></p><p>You are arguing "anthropological" standpoints for a setting that firstly has magic, thus throwing almost all sociological & anthropological rules out of the window, but secondly - has existed as a growing, human populated, recorded world for "longer" than humans have lived on Earth. You are arguing concepts from a real world setting & applying it to a place where divine beings walk the earth, people are struck down dead, lizards fly around & breath fire (if you want to get into anthropology & the likes of that, let's start discussing how reasonably impossible it would be to have an actual landscape that supports dragons & giants).</p><p></p><p>Forgotten Realms is very well done. Unfortunately it does have it's mish-mashed aspects to it, but none the less it is still far more detailed than any other setting.</p></blockquote><p></p>
[QUOTE="Orias, post: 1026043, member: 8165"] Or several of all D&D's deities, from any setting. If you remember, there was a little setting by the name of Planescape which gave the option for all powers to inflect their influence on just about any world, if they so willed it. Mulhorand is Egypt. Read into the history of the Realms & you will see that they were gated over. Elves, orcs, & dwarves aren't even native to Faerun, but came over through other planes. The fact of the matter is that the stabs against Forgotten Realms are similar matters used for Kalamar. I think Kalamar's cultures are boring & extremely single-minded, but that's just me. You are arguing "anthropological" standpoints for a setting that firstly has magic, thus throwing almost all sociological & anthropological rules out of the window, but secondly - has existed as a growing, human populated, recorded world for "longer" than humans have lived on Earth. You are arguing concepts from a real world setting & applying it to a place where divine beings walk the earth, people are struck down dead, lizards fly around & breath fire (if you want to get into anthropology & the likes of that, let's start discussing how reasonably impossible it would be to have an actual landscape that supports dragons & giants). Forgotten Realms is very well done. Unfortunately it does have it's mish-mashed aspects to it, but none the less it is still far more detailed than any other setting. [/QUOTE]
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