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<blockquote data-quote="kenjib" data-source="post: 1027222" data-attributes="member: 530"><p>But the ties are not as explicit as they are in Forgotten Realms. You can't really argue anything other than that the Horde = the Mongols, Mullorhand = Egypt, and Maztica = meso-america. However, you can decide that Svimhozia could be either Africa, India, or Meso-America or a mix between the three. You could decide that Reanaarians are Italian, Greek, Spanish, Roma, or some mix between them. You could argue that Brandobians are French, English, or even Germanic if you wanted. The Kalamarans could have a Holy Roman Empire feel, but then that's hard to do without a monotheistic church, so maybe kind of like the old Roman Empire but not really. The dejy range all over the place, in a way they are an usurped indigenous population like Native Americans, yet they have a decided arab feel at times. The wild lands are kind of like the vikings except that there is none of the mythology, seafaring, or raiding of viking history. Wait a minute - can you really be like vikings without all of that?</p><p></p><p>It's one thing to lift something directly out of history, gods and all. It's another to take various influences from history and weave them together into something new, yet just familiar enough to help you to bring it to life.</p><p></p><p>I don't think that Forgotten Realms does not have it's own advantages over Kalamar though. Primarily what strikes me with FR is a sense of wonder and a place filled with exotic and magical locales. Kalamar is not as prolific with ancient ruins, enchanted forests, long forgotten artifacts, occult cabals, and the like. It is more geared toward political machinations and the cold, cruel, reality of ambition, scarcity, conquest, and competition. For some people, this is a key factor in why FR is preferrable.</p></blockquote><p></p>
[QUOTE="kenjib, post: 1027222, member: 530"] But the ties are not as explicit as they are in Forgotten Realms. You can't really argue anything other than that the Horde = the Mongols, Mullorhand = Egypt, and Maztica = meso-america. However, you can decide that Svimhozia could be either Africa, India, or Meso-America or a mix between the three. You could decide that Reanaarians are Italian, Greek, Spanish, Roma, or some mix between them. You could argue that Brandobians are French, English, or even Germanic if you wanted. The Kalamarans could have a Holy Roman Empire feel, but then that's hard to do without a monotheistic church, so maybe kind of like the old Roman Empire but not really. The dejy range all over the place, in a way they are an usurped indigenous population like Native Americans, yet they have a decided arab feel at times. The wild lands are kind of like the vikings except that there is none of the mythology, seafaring, or raiding of viking history. Wait a minute - can you really be like vikings without all of that? It's one thing to lift something directly out of history, gods and all. It's another to take various influences from history and weave them together into something new, yet just familiar enough to help you to bring it to life. I don't think that Forgotten Realms does not have it's own advantages over Kalamar though. Primarily what strikes me with FR is a sense of wonder and a place filled with exotic and magical locales. Kalamar is not as prolific with ancient ruins, enchanted forests, long forgotten artifacts, occult cabals, and the like. It is more geared toward political machinations and the cold, cruel, reality of ambition, scarcity, conquest, and competition. For some people, this is a key factor in why FR is preferrable. [/QUOTE]
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