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<blockquote data-quote="Orias" data-source="post: 1027368" data-attributes="member: 8165"><p>Give me examples of this. If the history of it is so cluttered, as you say it is, what examples do you have in the Realms of blatant historical contradiction within itself?</p><p></p><p>Then explain dragons & magic. It's fantasy, if I wanted to play real life, that's what I would do.</p><p></p><p>Not know what I am talking about? I stated that Mulhorand is Egypt. In fact, they basically came out & said "The Mulhorandi people were gated over from actual Egypt". What I am saying is that you are saying that this manner of stating a culture's existance is "sloppy", yet every setting uses that for one set of beings or another.</p><p></p><p></p><p>And I wasn't arguing one being "more diverse" than the other. The fact is that someone stated "Well, you have cultures that are ripped from real life on Toril, but you can't possibly say that about Kalamar", when in fact you most certainly can.</p><p></p><p>It's not a problem. If your players whine, point to that sentence in the book.</p><p></p><p>As I said before, you are not able to actually determine just exactly why a trade route exists in a game unless you have developed why those trade routes exist, & why or how that culture collects its resources. Once you know that, you can start getting bitter towards things like trade routes, & inconsistant coast-lines. But until then, it doesn't matter. Play a game & have fun with it. You're arguing a point that is entirely moot because it is a fantasy setting. It isn't inconsistant, because the very idea of such a world existing is inconsistant.</p><p></p><p>Same to you. I am arguing my position on a fantasy setting. I stated my opinion, & then you stated why I was so incredibly "wrong", & now you are backing into a "don't state your opinion as facts" - again, same to you.</p></blockquote><p></p>
[QUOTE="Orias, post: 1027368, member: 8165"] Give me examples of this. If the history of it is so cluttered, as you say it is, what examples do you have in the Realms of blatant historical contradiction within itself? Then explain dragons & magic. It's fantasy, if I wanted to play real life, that's what I would do. Not know what I am talking about? I stated that Mulhorand is Egypt. In fact, they basically came out & said "The Mulhorandi people were gated over from actual Egypt". What I am saying is that you are saying that this manner of stating a culture's existance is "sloppy", yet every setting uses that for one set of beings or another. And I wasn't arguing one being "more diverse" than the other. The fact is that someone stated "Well, you have cultures that are ripped from real life on Toril, but you can't possibly say that about Kalamar", when in fact you most certainly can. It's not a problem. If your players whine, point to that sentence in the book. As I said before, you are not able to actually determine just exactly why a trade route exists in a game unless you have developed why those trade routes exist, & why or how that culture collects its resources. Once you know that, you can start getting bitter towards things like trade routes, & inconsistant coast-lines. But until then, it doesn't matter. Play a game & have fun with it. You're arguing a point that is entirely moot because it is a fantasy setting. It isn't inconsistant, because the very idea of such a world existing is inconsistant. Same to you. I am arguing my position on a fantasy setting. I stated my opinion, & then you stated why I was so incredibly "wrong", & now you are backing into a "don't state your opinion as facts" - again, same to you. [/QUOTE]
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