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<blockquote data-quote="TheSword" data-source="post: 7421909" data-attributes="member: 6879661"><p>I’m a big forgotten realms fan and have had pretty much every book at some point or other. AD&D forgotten realms has a huge resource of campaign suplements some of which could be a setting for dozens of adventures. There are three that stand out for me.</p><p></p><p>The Ruins of Mythdrannor: A large living monster haunted ruin with lots of factions, history and great locations. (Myth Drannor became a lot less interesting when it was tamed!) the mythal adds a unique element that players can learn to take advantage of. The place really is fantastical.</p><p></p><p>Menzoberranzan: for me the definitive guide to dark elf cities, full of details of houses, drow treachery, magic and traditions.</p><p></p><p>City of Splendours: a detailed description of Waterdeep (the real iconic city of D&D - no one made board games, computer games or recent campaign books about the City of Groghawk). There is also a 3.5 hardback update to the original.</p><p></p><p>I have a soft spot for Volos Guides (in particularly ...Guide to Magic as it has the best descriptions of Artifacts) however the tour guides are a bit too detailed if you know what I mean. You don’t need to know that Triboars pub landlord has three daughters, Priscilla, Penny and Patty. Better to save brain RAM for things that will improve the story. They also fall prey to the old Forgotten Realms flaw of having a half dozen high level adventurers in every hamlet.</p><p></p><p>if I was to pick one of the three I’d go with Ruins of Myth Drannor, probably my favourite campaign supplement of all time.</p></blockquote><p></p>
[QUOTE="TheSword, post: 7421909, member: 6879661"] I’m a big forgotten realms fan and have had pretty much every book at some point or other. AD&D forgotten realms has a huge resource of campaign suplements some of which could be a setting for dozens of adventures. There are three that stand out for me. The Ruins of Mythdrannor: A large living monster haunted ruin with lots of factions, history and great locations. (Myth Drannor became a lot less interesting when it was tamed!) the mythal adds a unique element that players can learn to take advantage of. The place really is fantastical. Menzoberranzan: for me the definitive guide to dark elf cities, full of details of houses, drow treachery, magic and traditions. City of Splendours: a detailed description of Waterdeep (the real iconic city of D&D - no one made board games, computer games or recent campaign books about the City of Groghawk). There is also a 3.5 hardback update to the original. I have a soft spot for Volos Guides (in particularly ...Guide to Magic as it has the best descriptions of Artifacts) however the tour guides are a bit too detailed if you know what I mean. You don’t need to know that Triboars pub landlord has three daughters, Priscilla, Penny and Patty. Better to save brain RAM for things that will improve the story. They also fall prey to the old Forgotten Realms flaw of having a half dozen high level adventurers in every hamlet. if I was to pick one of the three I’d go with Ruins of Myth Drannor, probably my favourite campaign supplement of all time. [/QUOTE]
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