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General Tabletop Discussion
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Campaign setting strategy: Would a big campaign setting guide followed by regional books be better?
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<blockquote data-quote="DEFCON 1" data-source="post: 6672941" data-attributes="member: 7006"><p>Personally... I have found full world books to be good from a top-down instruction of the rules of a particular world, but fairly useless when it comes to actually running a game.</p><p></p><p>I own the 3E Forgotten Realms Campaign Setting book. Fantastic book. Gives me all the flavor of the Realms I could possibly want and reading it was a delight. But I never once ran a game in it because there was like at most two or three pages of information of any one area where a game might be set. As a result... it was only when I picked up the Silver Marches mini-setting book that I thought "Okay! Here now is an area full of people, places, and adventure hooks all together that I can sink my teeth and a party into!" and now run a game in the Realms. I even pushed back the <em>Tyranny of Dragons</em> adventure that I was using into the 3E era just so I could use the Silver Marches softcover as-is.</p><p></p><p>I've also owned the Eberron Campaign Setting guide when it first came out for 3E and LOVE that setting... but have never run a game there for the same reason. The only mini-setting book they've done for it is Sharn, City of Towers, and I've not wanted to run a city-based campaign. So the ECS sits on my shelf taunting me. But in 4E? The Nentir Vale mini-setting (the DMG, HPE adventures, and Dragon Magazine setting material presented) was a godsend. I ran my players all over that darned place. It was small, it provide a crapload of adventure hooks that the party could easily get to, and was pretty thorough.</p><p></p><p>So for me personally... having a single area of the Realms described and hooked to set a campaign in is much more useful than a wide overview of every single kingdom across Faerun. Maybe someone else out there really needs to know two paragraphs worth of info of what is happening in Chult or Turmish in 1489... but that stuff is completely wasted on me for a useful campaign.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6672941, member: 7006"] Personally... I have found full world books to be good from a top-down instruction of the rules of a particular world, but fairly useless when it comes to actually running a game. I own the 3E Forgotten Realms Campaign Setting book. Fantastic book. Gives me all the flavor of the Realms I could possibly want and reading it was a delight. But I never once ran a game in it because there was like at most two or three pages of information of any one area where a game might be set. As a result... it was only when I picked up the Silver Marches mini-setting book that I thought "Okay! Here now is an area full of people, places, and adventure hooks all together that I can sink my teeth and a party into!" and now run a game in the Realms. I even pushed back the [i]Tyranny of Dragons[/i] adventure that I was using into the 3E era just so I could use the Silver Marches softcover as-is. I've also owned the Eberron Campaign Setting guide when it first came out for 3E and LOVE that setting... but have never run a game there for the same reason. The only mini-setting book they've done for it is Sharn, City of Towers, and I've not wanted to run a city-based campaign. So the ECS sits on my shelf taunting me. But in 4E? The Nentir Vale mini-setting (the DMG, HPE adventures, and Dragon Magazine setting material presented) was a godsend. I ran my players all over that darned place. It was small, it provide a crapload of adventure hooks that the party could easily get to, and was pretty thorough. So for me personally... having a single area of the Realms described and hooked to set a campaign in is much more useful than a wide overview of every single kingdom across Faerun. Maybe someone else out there really needs to know two paragraphs worth of info of what is happening in Chult or Turmish in 1489... but that stuff is completely wasted on me for a useful campaign. [/QUOTE]
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