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General Tabletop Discussion
*Dungeons & Dragons
Campaign setting strategy: Would a big campaign setting guide followed by regional books be better?
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<blockquote data-quote="redrick" data-source="post: 6672971" data-attributes="member: 6777696"><p>The problem with releasing yet another complete Forgotten Realms Campaign Setting book is that it would be hard to truly differentiate it from the existing FR books. Updated crunch is nice, but most of the overview seems pretty worthless, when you already have the 2e book, the 3e book or the 4e book to choose from. The solution to differentiation is to dramatically update the timeline, so you "need" the new book to stay current.</p><p></p><p>I think doing the smaller regional guides is a nice alternative. This way, Wizards can actually release a book containing <strong>new</strong> content, that achieves that without simply contradicting existing fictional content. New players who just want a campaign setting to help them run their own campaigns have a book that they can work with out of the box. Nothing is being taken away from them — if they're new to the game and the realms, it's not like they have another favorite setting that they can't use. The Sword Coast is all people coming in with 5e have seen anyway. Longtime players who want to continue playing in the Realms with 5e-compatible crunch can buy a book that actually complements what they already have in their collection.</p><p></p><p>For folks who want to run a campaign outside the Sword Coast, I imagine that some of the crunch contained in this setting book will still be helpful for that. And the fluff can still come from existing campaign sourcebooks. Updating the timeline is less important, because most of the "canonical" events have been related to the Sword Coast anyway.</p><p></p><p>There's no way Wizards will release the books to cover <strong>all</strong> of the campaign settings in D&D's history. I'd rather have them focus on the most usable packaging of whichever setting they choose to use, in this case, The Sword Coast, instead of doing massive catch-all books.</p></blockquote><p></p>
[QUOTE="redrick, post: 6672971, member: 6777696"] The problem with releasing yet another complete Forgotten Realms Campaign Setting book is that it would be hard to truly differentiate it from the existing FR books. Updated crunch is nice, but most of the overview seems pretty worthless, when you already have the 2e book, the 3e book or the 4e book to choose from. The solution to differentiation is to dramatically update the timeline, so you "need" the new book to stay current. I think doing the smaller regional guides is a nice alternative. This way, Wizards can actually release a book containing [B]new[/B] content, that achieves that without simply contradicting existing fictional content. New players who just want a campaign setting to help them run their own campaigns have a book that they can work with out of the box. Nothing is being taken away from them — if they're new to the game and the realms, it's not like they have another favorite setting that they can't use. The Sword Coast is all people coming in with 5e have seen anyway. Longtime players who want to continue playing in the Realms with 5e-compatible crunch can buy a book that actually complements what they already have in their collection. For folks who want to run a campaign outside the Sword Coast, I imagine that some of the crunch contained in this setting book will still be helpful for that. And the fluff can still come from existing campaign sourcebooks. Updating the timeline is less important, because most of the "canonical" events have been related to the Sword Coast anyway. There's no way Wizards will release the books to cover [B]all[/B] of the campaign settings in D&D's history. I'd rather have them focus on the most usable packaging of whichever setting they choose to use, in this case, The Sword Coast, instead of doing massive catch-all books. [/QUOTE]
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