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General Tabletop Discussion
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Campaign setting strategy: Would a big campaign setting guide followed by regional books be better?
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<blockquote data-quote="Staffan" data-source="post: 6672991" data-attributes="member: 907"><p>It's clearly not the direction they're going in, and I don't know how much business sense it would make, but here's an idea on how I would do it.</p><p></p><p>First, I would release a honest-to-Ao good-old-fashioned boxed set. This would contain:</p><p></p><p>1. A large-scale overview of the setting, on the order of 128 pages, with part of it being related to rule bits, part short descriptions of the various regions (about a page per region), and part things like calendars, gods, and such.</p><p>2. A similar-sized book focusing on a single region.</p><p>3. Maybe a short book (32 pages) on an town and the surrounding area, for a nice sandbox. Possibly combined with a short adventure.</p><p>4. Poster maps - one for the whole setting, one for the region, and one for the adventuring area.</p><p>5. Various frills, like the stuff in the 2e FR boxed set with glyphs, holy symbols, and such.</p><p></p><p>That way, you get both an actually useful place for adventures as well as an idea about what's going on elsewhere. Future releases could then do regional books on other places, and have the large-scale stuff out of the way. Focus areas could either be separate releases or part of the regional books.</p></blockquote><p></p>
[QUOTE="Staffan, post: 6672991, member: 907"] It's clearly not the direction they're going in, and I don't know how much business sense it would make, but here's an idea on how I would do it. First, I would release a honest-to-Ao good-old-fashioned boxed set. This would contain: 1. A large-scale overview of the setting, on the order of 128 pages, with part of it being related to rule bits, part short descriptions of the various regions (about a page per region), and part things like calendars, gods, and such. 2. A similar-sized book focusing on a single region. 3. Maybe a short book (32 pages) on an town and the surrounding area, for a nice sandbox. Possibly combined with a short adventure. 4. Poster maps - one for the whole setting, one for the region, and one for the adventuring area. 5. Various frills, like the stuff in the 2e FR boxed set with glyphs, holy symbols, and such. That way, you get both an actually useful place for adventures as well as an idea about what's going on elsewhere. Future releases could then do regional books on other places, and have the large-scale stuff out of the way. Focus areas could either be separate releases or part of the regional books. [/QUOTE]
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Campaign setting strategy: Would a big campaign setting guide followed by regional books be better?
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