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General Tabletop Discussion
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Campaign setting strategy: Would a big campaign setting guide followed by regional books be better?
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<blockquote data-quote="Remathilis" data-source="post: 6673059" data-attributes="member: 7635"><p>Really, this depends on if you like "top down" or "bottom up" styles of world-building.</p><p></p><p>Top-down is pretty much what old TSR box-sets did; give you a giant overview of the world in the box and then leave it to the supplements to fill in. What you got was something a mile-wide and an inch deep; the FRCS 3e for example was chock full of areas but to fit it all in they didn't give any area detail; making most of the areas fairly dry and un-exciting. Bottom-up is most famously done with Mystara; the known world is detailed in a dozen gazetteers, each with unique info and basically a mini-campaign setting in its own right. Of course, you needed the Karameikios book (or later, the Rules Cyclopedia) to get a grand picture of the whole Known World, but then again if my campaign focused on Karameikos/Glantri/Darokin, why bother learning about Irendi anyway? </p><p></p><p>Personally, I like bottom up; which is ironic since I designed my own homeworld top-down. I'm much happier focusing on a small section of the world (Sword Coast, the Core domains of Ravenloft, Xen'drik) then trying to fit the world world into one product. the touch of intimacy focusing on one section can give more than makes up for the "what's over there" element of the undetailed map.</p></blockquote><p></p>
[QUOTE="Remathilis, post: 6673059, member: 7635"] Really, this depends on if you like "top down" or "bottom up" styles of world-building. Top-down is pretty much what old TSR box-sets did; give you a giant overview of the world in the box and then leave it to the supplements to fill in. What you got was something a mile-wide and an inch deep; the FRCS 3e for example was chock full of areas but to fit it all in they didn't give any area detail; making most of the areas fairly dry and un-exciting. Bottom-up is most famously done with Mystara; the known world is detailed in a dozen gazetteers, each with unique info and basically a mini-campaign setting in its own right. Of course, you needed the Karameikios book (or later, the Rules Cyclopedia) to get a grand picture of the whole Known World, but then again if my campaign focused on Karameikos/Glantri/Darokin, why bother learning about Irendi anyway? Personally, I like bottom up; which is ironic since I designed my own homeworld top-down. I'm much happier focusing on a small section of the world (Sword Coast, the Core domains of Ravenloft, Xen'drik) then trying to fit the world world into one product. the touch of intimacy focusing on one section can give more than makes up for the "what's over there" element of the undetailed map. [/QUOTE]
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Campaign setting strategy: Would a big campaign setting guide followed by regional books be better?
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