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Campaign Setting - Wuxia?
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<blockquote data-quote="Technik4" data-source="post: 850782" data-attributes="member: 7211"><p>Is there a d20 setting that closely follows movies like Crouching Tiger, Hidden Dragon. I'd seen the movie before, but recently bought it for $15 on dvd and after watching it again it just gives me a thrill.</p><p></p><p>Some things that would make it difficult to convert from d&d:</p><p></p><p>Very Low Magic Setting, one of the great heroes can be brought low by poison when the antidote isnt brewed quickly enough. Its not just ask the local cleric for a level 2 spell, its life or death.</p><p></p><p>Few magical items. Characters are powerful because characters are strong and fast, not because of the trinkets they wield. However, powerful magic items can cause even relative character strengths to blur (in the movie the possesor of the Green Destiny could slice any weapon used against you).</p><p></p><p>Much bigger emphasis on fighting styles and maneuvers than vanilla D&D, cinematic combat. Detailed explanations of different clans and their fighting techniques (used via feats and prcs) would be integral to the combat.</p><p></p><p>Lower selection of starting classes, especially due to the de-emphasis on magic. Perhaps the core PC classes would only be Fighter, Barbarian, Rogue, Monk, Samurai, and Sohei (if using OA).</p><p></p><p>Life and Death on the edge of a sword, probably use a grim 'n gritty type system or VP/WP. I was even thinking of a system where you cannot wound the other person except by taking a large to hit penalty, all damage is applied to weapons otherwise. Something like that.</p><p></p><p></p><p>Any thoughts?</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 850782, member: 7211"] Is there a d20 setting that closely follows movies like Crouching Tiger, Hidden Dragon. I'd seen the movie before, but recently bought it for $15 on dvd and after watching it again it just gives me a thrill. Some things that would make it difficult to convert from d&d: Very Low Magic Setting, one of the great heroes can be brought low by poison when the antidote isnt brewed quickly enough. Its not just ask the local cleric for a level 2 spell, its life or death. Few magical items. Characters are powerful because characters are strong and fast, not because of the trinkets they wield. However, powerful magic items can cause even relative character strengths to blur (in the movie the possesor of the Green Destiny could slice any weapon used against you). Much bigger emphasis on fighting styles and maneuvers than vanilla D&D, cinematic combat. Detailed explanations of different clans and their fighting techniques (used via feats and prcs) would be integral to the combat. Lower selection of starting classes, especially due to the de-emphasis on magic. Perhaps the core PC classes would only be Fighter, Barbarian, Rogue, Monk, Samurai, and Sohei (if using OA). Life and Death on the edge of a sword, probably use a grim 'n gritty type system or VP/WP. I was even thinking of a system where you cannot wound the other person except by taking a large to hit penalty, all damage is applied to weapons otherwise. Something like that. Any thoughts? Technik [/QUOTE]
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