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Campaign Setting - Wuxia?
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<blockquote data-quote="Technik4" data-source="post: 850988" data-attributes="member: 7211"><p>Well perhaps I wasn't as familiar with the word "wuxia" as I thought. I was mostly trying to get the feel of CTHD, in which there was no magic. There was flying, which was described as being able to lower your density, and wasn't anything like d&d flying where for a 3rd level spell (potion, magic item, armor, whatever you like really) you get 90 ft movement and perfect maneuverability.</p><p></p><p>While wuxia characters may command a great deal of "magical" power, supernatural power that can't be explained as "natural, I was trying to get at the difference between a hero from CTHD and a hero from D&D. There was all of 1 "supernatural" or "magical" weapon in the movie, along with a large variety of weapons which probably ranged from low-quality to masterwork to masterpiece (improved masterwork, from WoT) with different materials.</p><p></p><p>There was also some poison, and an interesting staff which could shoot poison needles. No one wore magical chainmail or had a cloak of magical resistance. Don't get me wrong here, I love d&d, I was just inquiring as to whether the d20 system could support such a drastic change. Characters who would not be created by looking at a wealth table.</p><p></p><p>Would it require some new mechanics? Well, it seems to me that it would. Maybe giving characters more feats and more ability bonuses to start. As I said in the original post, there would have to be a lot of feats/prcs devoted to some of the fighting techniques d&d doesn't emulate. Like floating to a building top, or across water, or deflecting 20-30 poison needles coming at you and reflecting some of them at the person who shot them.</p><p></p><p>D&D is nice, but at high levels magic cast from spellcasters or begotten of items emulates everything. Magic defines a character almost as much as the character itself, and this is what I want to get away from, for a setting like this.</p><p></p><p>In the movie, people knew of Li Mu Bai, and that his sword was The Green Destiny. Without the sword, he was still a hero. If you take away most of a d&d's characters possessions (non-spellcasters), they aren't really heroes anymore.</p><p></p><p>Technik</p></blockquote><p></p>
[QUOTE="Technik4, post: 850988, member: 7211"] Well perhaps I wasn't as familiar with the word "wuxia" as I thought. I was mostly trying to get the feel of CTHD, in which there was no magic. There was flying, which was described as being able to lower your density, and wasn't anything like d&d flying where for a 3rd level spell (potion, magic item, armor, whatever you like really) you get 90 ft movement and perfect maneuverability. While wuxia characters may command a great deal of "magical" power, supernatural power that can't be explained as "natural, I was trying to get at the difference between a hero from CTHD and a hero from D&D. There was all of 1 "supernatural" or "magical" weapon in the movie, along with a large variety of weapons which probably ranged from low-quality to masterwork to masterpiece (improved masterwork, from WoT) with different materials. There was also some poison, and an interesting staff which could shoot poison needles. No one wore magical chainmail or had a cloak of magical resistance. Don't get me wrong here, I love d&d, I was just inquiring as to whether the d20 system could support such a drastic change. Characters who would not be created by looking at a wealth table. Would it require some new mechanics? Well, it seems to me that it would. Maybe giving characters more feats and more ability bonuses to start. As I said in the original post, there would have to be a lot of feats/prcs devoted to some of the fighting techniques d&d doesn't emulate. Like floating to a building top, or across water, or deflecting 20-30 poison needles coming at you and reflecting some of them at the person who shot them. D&D is nice, but at high levels magic cast from spellcasters or begotten of items emulates everything. Magic defines a character almost as much as the character itself, and this is what I want to get away from, for a setting like this. In the movie, people knew of Li Mu Bai, and that his sword was The Green Destiny. Without the sword, he was still a hero. If you take away most of a d&d's characters possessions (non-spellcasters), they aren't really heroes anymore. Technik [/QUOTE]
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