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General Tabletop Discussion
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Campaign Settings——What do you really like (or possibly want) to see?
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<blockquote data-quote="Silvercat Moonpaw" data-source="post: 4526646" data-attributes="member: 46652"><p><strong>Campaign Settings——What do you really like (or possibly want) to see?</strong></p><p></p><p>[I was certain that I saw a thread on this some time after the Pet Peeves one, but I can't find it.]</p><p></p><p>To start off with, these:</p><p></p><p>However I have to modify <strong>Urban Settings</strong> by stating it as <strong>Settled Settings</strong>, the difference being that Urban Settings can have a lot of unsettled land between them (i.e. can be "points of light") whereas Settled Settings have a lot of people living in between places you can call "urban". The Settled Setting can still have large areas of unsettled space, but their purpose is to be unexplored and full of nature.</p><p></p><p>Others of mine:</p><p><strong>Modern cities:</strong> I've become enamored of the way the civilization of now looks. Both ancient villages and futuristic cities don't do it for me. Sub-urbs and less-urban areas are okay, but the houses should be modern, more especially on the inside than outside.</p><p></p><p><strong>Safe and stable:</strong> I'm going against a lot of gamer grain (as I see it) here, but I like my settings to be rather safe to live in and have few threats. The former because if I'm going to portray someone who lives in that setting it's really hard to do if I wouldn't want to live there myself. The latter because I'm a "Saturday morning cartoon bumbling villain" brat.</p><p></p><p><strong>Less restraint:</strong> Magic in sci-fi. Modern tech in fantasy. I like a setting where the walls of genre have big, gaping holes in them. I also like the Rule of Cool: if something seems cool then it makes a lot more sense to me in a game than a careful detailing of an exact fit. A willingness to understand that a game shouldn't be about teaching anthropology or climitology.</p><p></p><p><strong>Doesn't take itself seriously:</strong> Not necessarily comedy, but an understanding that story doesn't have to be about reality but about what we wish reality was.</p></blockquote><p></p>
[QUOTE="Silvercat Moonpaw, post: 4526646, member: 46652"] [b]Campaign Settings——What do you really like (or possibly want) to see?[/b] [I was certain that I saw a thread on this some time after the Pet Peeves one, but I can't find it.] To start off with, these: However I have to modify [B]Urban Settings[/B] by stating it as [b]Settled Settings[/b], the difference being that Urban Settings can have a lot of unsettled land between them (i.e. can be "points of light") whereas Settled Settings have a lot of people living in between places you can call "urban". The Settled Setting can still have large areas of unsettled space, but their purpose is to be unexplored and full of nature. Others of mine: [b]Modern cities:[/b] I've become enamored of the way the civilization of now looks. Both ancient villages and futuristic cities don't do it for me. Sub-urbs and less-urban areas are okay, but the houses should be modern, more especially on the inside than outside. [b]Safe and stable:[/b] I'm going against a lot of gamer grain (as I see it) here, but I like my settings to be rather safe to live in and have few threats. The former because if I'm going to portray someone who lives in that setting it's really hard to do if I wouldn't want to live there myself. The latter because I'm a "Saturday morning cartoon bumbling villain" brat. [b]Less restraint:[/b] Magic in sci-fi. Modern tech in fantasy. I like a setting where the walls of genre have big, gaping holes in them. I also like the Rule of Cool: if something seems cool then it makes a lot more sense to me in a game than a careful detailing of an exact fit. A willingness to understand that a game shouldn't be about teaching anthropology or climitology. [b]Doesn't take itself seriously:[/b] Not necessarily comedy, but an understanding that story doesn't have to be about reality but about what we wish reality was. [/QUOTE]
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