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Campaign Settings 5e- Why I want to Forget the Realms
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<blockquote data-quote="GMforPowergamers" data-source="post: 6681797" data-attributes="member: 67338"><p>well I can tell you why I think (IMO) it is the worst setting every put to paper...</p><p></p><p>Illogical and overpowered NPCs... It is hard enough to run a game if there is A powerful force for good in the world, but when you have a whole Justice League Ferune, it is extremely daunting. Now the advise given to how to rectify it falls into two categories, bad and worse.</p><p></p><p>If you only limit your players to people who agree with your understanding, and have similar or lesser knowledge of the realms it can be pretty good. The problem is the same thing that befalls all settings with lore outside the main books, and that's captureing a feel everyone can agree on. </p><p></p><p>Now because I really don't want to bog this thread down in FR lore arguments, I am going to use an anology...</p><p></p><p>why I can run a DCU rpg but am very selective in if I will play one... If I tell players to roll up super heroes in the DC comics universe, I can pick and choose from multi points. (I have run a Titans Beyond set in batman beyond time, a GL corp game set in my own alt world, a 90's theme earth 19 where azreal and superboy and kyle Rayner were the mainheroes, and a straight up (well it was a few years ago so pre nu52) dcu game) However if I am playing my extreme knowledge sometimes gets in the way. I know that going in that not everyone is the DCU nerd I am and as such I do better on this side of the screen. I know ahead of time that if you go to Gotham, you have the JSA brownstone, and batman and the birds of prey all there. I also know that if a giant monster attacks metropolis, to expect superman to either show up or have a reason he can't... </p><p></p><p>If you try to run a DCU game for me, and you change too much without explanation, it no longer feels like the DCU. If you drop spiderman in because he is a cool comic book character, I could go nuts trying to figure out the cross over, that you may not even know you did... </p><p></p><p>the same is true for the realms, you have a lot of lore, and if you try to make it fit your own vision, and one or more players have more setting knowledge from you it breaks the game... and well that is true of all settings (I had to walk from a darksun game because of it) it is more likely to happen with the realms...</p><p></p><p></p><p>edit: The realms feels like it was made to have stories be told to you, not stories you help build...</p></blockquote><p></p>
[QUOTE="GMforPowergamers, post: 6681797, member: 67338"] well I can tell you why I think (IMO) it is the worst setting every put to paper... Illogical and overpowered NPCs... It is hard enough to run a game if there is A powerful force for good in the world, but when you have a whole Justice League Ferune, it is extremely daunting. Now the advise given to how to rectify it falls into two categories, bad and worse. If you only limit your players to people who agree with your understanding, and have similar or lesser knowledge of the realms it can be pretty good. The problem is the same thing that befalls all settings with lore outside the main books, and that's captureing a feel everyone can agree on. Now because I really don't want to bog this thread down in FR lore arguments, I am going to use an anology... why I can run a DCU rpg but am very selective in if I will play one... If I tell players to roll up super heroes in the DC comics universe, I can pick and choose from multi points. (I have run a Titans Beyond set in batman beyond time, a GL corp game set in my own alt world, a 90's theme earth 19 where azreal and superboy and kyle Rayner were the mainheroes, and a straight up (well it was a few years ago so pre nu52) dcu game) However if I am playing my extreme knowledge sometimes gets in the way. I know that going in that not everyone is the DCU nerd I am and as such I do better on this side of the screen. I know ahead of time that if you go to Gotham, you have the JSA brownstone, and batman and the birds of prey all there. I also know that if a giant monster attacks metropolis, to expect superman to either show up or have a reason he can't... If you try to run a DCU game for me, and you change too much without explanation, it no longer feels like the DCU. If you drop spiderman in because he is a cool comic book character, I could go nuts trying to figure out the cross over, that you may not even know you did... the same is true for the realms, you have a lot of lore, and if you try to make it fit your own vision, and one or more players have more setting knowledge from you it breaks the game... and well that is true of all settings (I had to walk from a darksun game because of it) it is more likely to happen with the realms... edit: The realms feels like it was made to have stories be told to you, not stories you help build... [/QUOTE]
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