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Campaign Settings 5e- Why I want to Forget the Realms
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<blockquote data-quote="Corpsetaker" data-source="post: 6682121" data-attributes="member: 6776548"><p>I think a lot of the dislike that goes around for the Realms is silly, baseless, and just an excuse to argue. </p><p></p><p>Let's look at a few things. </p><p></p><p>1: Too many overpowered NPC's: Well unless those NPC's are breaking into your DM's home and writing themselves into the campaign, then they don't have to be present. Elminster doesn't have the "Detect everything that happens in a 100,000 KM radius" power. These NPC's are there for people who want to use them and for people who can just as easily remove them. I find this argument the weakest of all because you have the power to remove them.</p><p></p><p>2: Products: I own every FR product from 1st and 2nd edition and there are loads of adventures that star the PC's and only the PC's. Elminster or Drizzt don't swing in to save the say. </p><p></p><p>3: An established world: The Realms is a living and breathing world. That is the schtick of this particular campaign world. Same would be for Dark Sun and Al-Qadim with regards to lots of sand and sun. </p><p></p><p>4: Setting itself: The Realms is a "HUGE" place with lot's of areas that have not been established yet. There are lots of areas for people to pick out and make their own. </p><p></p><p>You can separate the novels from the actual setting. The beauty of FR is you can play right along with the novels or you can create your own stories and heroes that make their place in history. You can even pick a point in time, thanks to products from the Arcane Age and Grand History of the Realms, and run a campaign in the past and change history.</p></blockquote><p></p>
[QUOTE="Corpsetaker, post: 6682121, member: 6776548"] I think a lot of the dislike that goes around for the Realms is silly, baseless, and just an excuse to argue. Let's look at a few things. 1: Too many overpowered NPC's: Well unless those NPC's are breaking into your DM's home and writing themselves into the campaign, then they don't have to be present. Elminster doesn't have the "Detect everything that happens in a 100,000 KM radius" power. These NPC's are there for people who want to use them and for people who can just as easily remove them. I find this argument the weakest of all because you have the power to remove them. 2: Products: I own every FR product from 1st and 2nd edition and there are loads of adventures that star the PC's and only the PC's. Elminster or Drizzt don't swing in to save the say. 3: An established world: The Realms is a living and breathing world. That is the schtick of this particular campaign world. Same would be for Dark Sun and Al-Qadim with regards to lots of sand and sun. 4: Setting itself: The Realms is a "HUGE" place with lot's of areas that have not been established yet. There are lots of areas for people to pick out and make their own. You can separate the novels from the actual setting. The beauty of FR is you can play right along with the novels or you can create your own stories and heroes that make their place in history. You can even pick a point in time, thanks to products from the Arcane Age and Grand History of the Realms, and run a campaign in the past and change history. [/QUOTE]
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