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Campaign Settings 5e- Why I want to Forget the Realms
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<blockquote data-quote="Rod Staffwand" data-source="post: 6682186" data-attributes="member: 6776279"><p>The Forgotten Realms offers quantity of content over quality of content. Everything provided is some combination of bland, derivative, ill-considered or obnoxious. It's not blank enough to be a blank slate or flavorful enough to be evocative. It's a kitchen-sink setting that allows for a myriad of content, but does none of the heavy-lifting required to tie those disparate elements together. It tries for epic, but has trouble being fantastic.</p><p></p><p>The vast quantities of ultra-powerful adventurers, NPC, artifacts, etc. for adventure and story purposes:</p><p>1. Overshadow PC achievements ("You're a 12th level wizard? Who cares? There are literally 100 other ones in this city!").</p><p>2. Inconsistently have no impact on the background feel of the world (which remains stolidly generic medieval fantasy).</p><p>3. Draws too much focus to the natural mechanical breakdown of high-level D&D play (in that the powers and capabilities of said characters have no real correlation to fantasy fiction characters even within the FR canon or whose mechanical quirks make verisimilitude a challenge, such as a measurable percentage of the FR populace being able to fall 5000 feet onto solid stone, easily sucking up the 20d6 falling damage and walking away whistling).</p><p></p><p>Finally, FR splatbooks from the 3X era were some of the worst WotC ever put out--poorly edited, poorly conceived and just broken.</p><p></p><p>Nope. Not a fan.</p></blockquote><p></p>
[QUOTE="Rod Staffwand, post: 6682186, member: 6776279"] The Forgotten Realms offers quantity of content over quality of content. Everything provided is some combination of bland, derivative, ill-considered or obnoxious. It's not blank enough to be a blank slate or flavorful enough to be evocative. It's a kitchen-sink setting that allows for a myriad of content, but does none of the heavy-lifting required to tie those disparate elements together. It tries for epic, but has trouble being fantastic. The vast quantities of ultra-powerful adventurers, NPC, artifacts, etc. for adventure and story purposes: 1. Overshadow PC achievements ("You're a 12th level wizard? Who cares? There are literally 100 other ones in this city!"). 2. Inconsistently have no impact on the background feel of the world (which remains stolidly generic medieval fantasy). 3. Draws too much focus to the natural mechanical breakdown of high-level D&D play (in that the powers and capabilities of said characters have no real correlation to fantasy fiction characters even within the FR canon or whose mechanical quirks make verisimilitude a challenge, such as a measurable percentage of the FR populace being able to fall 5000 feet onto solid stone, easily sucking up the 20d6 falling damage and walking away whistling). Finally, FR splatbooks from the 3X era were some of the worst WotC ever put out--poorly edited, poorly conceived and just broken. Nope. Not a fan. [/QUOTE]
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