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Campaign Settings 5e- Why I want to Forget the Realms
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<blockquote data-quote="Jefe Bergenstein" data-source="post: 6683629" data-attributes="member: 31506"><p>I'd argue you can be invested in the game, and not the lore. Not everyone who doesnt care about the setting minutia is some mouth breather who can barely be bothered to pay attention heh. </p><p></p><p>My current game is set in Golarion. The party ran afoul of the church of Norgorber, the god of murder, greed, and secrets, and the priest they were fighting got away. Apparently nothing infuriates them more than a bad guy slipping through their fingers, so two of them decided their new goal was to mess with the church in what they termed "Operation Screw Norgoblin" (I dont think they initially even knew the god's name) . So they printed up the equivalent of Tiajuana Bibles/Chick Tracts featuring the god in compromising positions and invented new absurd church "teachings". They dumped thousands of gold into making these, complete with hiring casters to weave non-detection spells on them to prevent the printing press operators from being horribly killed afterwards. They found out some holy days and set about disrupting them. They cared about the lore, because it was relevant to the story they wanted to pursue. </p><p></p><p>They don't know who the king of their country is, or care about recent major wars. They don't really care about the history of the world unless it's relevant at that exact moment. I think a lot of DM's get kind of masturbatory in our world building - lots of this stuff we come up with never gets revealed to the players so it's basically just for our own amusement (I lump myself in there as well). So this level of lore fetish gets projected onto players in worrying about a lot of "what ifs" that just arent going to play out. GMforPowergamers' account is honestly the first time I've really heard of this being an actual impediment to play. But it sounds like the same type of players would have been like that in any world they knew, because it was a way to get the upper hand or "win" through having NPC's do all the heavy lifting. YMMV of course.</p></blockquote><p></p>
[QUOTE="Jefe Bergenstein, post: 6683629, member: 31506"] I'd argue you can be invested in the game, and not the lore. Not everyone who doesnt care about the setting minutia is some mouth breather who can barely be bothered to pay attention heh. My current game is set in Golarion. The party ran afoul of the church of Norgorber, the god of murder, greed, and secrets, and the priest they were fighting got away. Apparently nothing infuriates them more than a bad guy slipping through their fingers, so two of them decided their new goal was to mess with the church in what they termed "Operation Screw Norgoblin" (I dont think they initially even knew the god's name) . So they printed up the equivalent of Tiajuana Bibles/Chick Tracts featuring the god in compromising positions and invented new absurd church "teachings". They dumped thousands of gold into making these, complete with hiring casters to weave non-detection spells on them to prevent the printing press operators from being horribly killed afterwards. They found out some holy days and set about disrupting them. They cared about the lore, because it was relevant to the story they wanted to pursue. They don't know who the king of their country is, or care about recent major wars. They don't really care about the history of the world unless it's relevant at that exact moment. I think a lot of DM's get kind of masturbatory in our world building - lots of this stuff we come up with never gets revealed to the players so it's basically just for our own amusement (I lump myself in there as well). So this level of lore fetish gets projected onto players in worrying about a lot of "what ifs" that just arent going to play out. GMforPowergamers' account is honestly the first time I've really heard of this being an actual impediment to play. But it sounds like the same type of players would have been like that in any world they knew, because it was a way to get the upper hand or "win" through having NPC's do all the heavy lifting. YMMV of course. [/QUOTE]
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