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General Tabletop Discussion
*Dungeons & Dragons
Campaign Settings 5e- Why I want to Forget the Realms
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<blockquote data-quote="Mad Zagyg" data-source="post: 6684107" data-attributes="member: 47680"><p>I am running 5e and really loving it.</p><p></p><p>The conversions I've made have been thematic in nature. I ran Lost Mines of Phandelver and ported into the region of the Principality of Naerie. The changes there were pretty easy, especially after I realized that the maps almost perfectly fit into that area.</p><p></p><p>Here's my converted map of the area [zoom in to the section near Naerie City]:</p><p><a href="http://www.battlegroundgames.com/greyhawk/naerie_map_full.jpg" target="_blank">http://www.battlegroundgames.com/greyhawk/naerie_map_full.jpg</a></p><p></p><p>Having finished that adventure, I am now running Princes of the Apocalypse, which required significantly more work. My campaign is approximately 30+ years old, and I keep a meticulous timeline of events. I ran the original Temple of Elemental Evil back in 1985 and the sequel, Return to the Temple of Elemental Evil in 2000. They occurred approximately nineteen years apart in my Greyhawk timeline. Now I'm running Princes as if it were seven years after the events of RttToEE. Since I converted Red Larch into Hommlet, I needed to incorporate all of the important NPCs and events that happen in town to better match my known history of Hommlet. It was actually a substantial amount of work that basically resulted in a full document of Hommlet locations combined from all three sources. I'm three sessions in so far and things are going well.</p><p></p><p>Here's my converted map of the area around Hommlet with the Princes of the Apocalypse locations plugged in [potential SPOILERS, I guess]:</p><p><a href="http://www.battlegroundgames.com/greyhawk/princes_regional.jpg" target="_blank">http://www.battlegroundgames.com/greyhawk/princes_regional.jpg</a></p><p></p><p>I know what you mean about converting older module's non-monster mechanics into 5e though. Some of the changes are not exactly intuitive.</p></blockquote><p></p>
[QUOTE="Mad Zagyg, post: 6684107, member: 47680"] I am running 5e and really loving it. The conversions I've made have been thematic in nature. I ran Lost Mines of Phandelver and ported into the region of the Principality of Naerie. The changes there were pretty easy, especially after I realized that the maps almost perfectly fit into that area. Here's my converted map of the area [zoom in to the section near Naerie City]: [URL]http://www.battlegroundgames.com/greyhawk/naerie_map_full.jpg[/URL] Having finished that adventure, I am now running Princes of the Apocalypse, which required significantly more work. My campaign is approximately 30+ years old, and I keep a meticulous timeline of events. I ran the original Temple of Elemental Evil back in 1985 and the sequel, Return to the Temple of Elemental Evil in 2000. They occurred approximately nineteen years apart in my Greyhawk timeline. Now I'm running Princes as if it were seven years after the events of RttToEE. Since I converted Red Larch into Hommlet, I needed to incorporate all of the important NPCs and events that happen in town to better match my known history of Hommlet. It was actually a substantial amount of work that basically resulted in a full document of Hommlet locations combined from all three sources. I'm three sessions in so far and things are going well. Here's my converted map of the area around Hommlet with the Princes of the Apocalypse locations plugged in [potential SPOILERS, I guess]: [URL]http://www.battlegroundgames.com/greyhawk/princes_regional.jpg[/URL] I know what you mean about converting older module's non-monster mechanics into 5e though. Some of the changes are not exactly intuitive. [/QUOTE]
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