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Campaign Settings 5e- Why I want to Forget the Realms
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<blockquote data-quote="hawkeyefan" data-source="post: 6684288" data-attributes="member: 6785785"><p>I like both. Each has its pros and cons, but all in all, I like both GH and FR. My current campaign takes place in both worlds, along with a few others, with Sigil as a central point. The party just got through a trip to the Vault of the Drow. They started on Toril, and have made their way to Sigil and from there to Oerth. Next is back to Toril and then probably off to Athas. I figure why settle for one world?</p><p></p><p>I think it is the old modules that are the difference, as someone mentioned above. All the old Gygax era stuff is just so entrenched in players' minds. They have memories dating back decades that are tied to those adventures. To me, that's a huge draw in favor of GH.</p><p></p><p>For FR, it's almost the opposite. There is an abundance of info available, which I think is great. I have no trouble finding info about Faerun that I can incorporate into my game. And I am no slave to what's published...I will unapologetically alter whatever I want to suit the needs of my game. In all the games I've played in FR, the only high level NPCs that my players have ever encounters have been Manshoon (a clone, actually) and Prince Hadrhune of Shade. There is no case where NPCs will ever overshadow my players in our game. I honestly don't even understand that criticism.</p><p></p><p>I think that GH has the originality of the novelty of the entire industry in its favor. Where as FR is more like "here's what someone else can do with this". They are certainly different, but also have plenty of similarities too.</p><p></p><p>It's all preference. Personally, I like it all, so I use it all. I don't need any more sourcebooks really at this point. Sure I'll pick up whatever they put out, but I don't feel I actually need any of it.</p><p></p><p>And I feel like I can't really be alone in that. We're all creative people....surely we can wrong something useful or fun out of any setting, even if it's just to repurpose for another setting we do like.</p><p></p><p>None of the FR content in any of the material so far published has really felt like anything more than window dressing.</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 6684288, member: 6785785"] I like both. Each has its pros and cons, but all in all, I like both GH and FR. My current campaign takes place in both worlds, along with a few others, with Sigil as a central point. The party just got through a trip to the Vault of the Drow. They started on Toril, and have made their way to Sigil and from there to Oerth. Next is back to Toril and then probably off to Athas. I figure why settle for one world? I think it is the old modules that are the difference, as someone mentioned above. All the old Gygax era stuff is just so entrenched in players' minds. They have memories dating back decades that are tied to those adventures. To me, that's a huge draw in favor of GH. For FR, it's almost the opposite. There is an abundance of info available, which I think is great. I have no trouble finding info about Faerun that I can incorporate into my game. And I am no slave to what's published...I will unapologetically alter whatever I want to suit the needs of my game. In all the games I've played in FR, the only high level NPCs that my players have ever encounters have been Manshoon (a clone, actually) and Prince Hadrhune of Shade. There is no case where NPCs will ever overshadow my players in our game. I honestly don't even understand that criticism. I think that GH has the originality of the novelty of the entire industry in its favor. Where as FR is more like "here's what someone else can do with this". They are certainly different, but also have plenty of similarities too. It's all preference. Personally, I like it all, so I use it all. I don't need any more sourcebooks really at this point. Sure I'll pick up whatever they put out, but I don't feel I actually need any of it. And I feel like I can't really be alone in that. We're all creative people....surely we can wrong something useful or fun out of any setting, even if it's just to repurpose for another setting we do like. None of the FR content in any of the material so far published has really felt like anything more than window dressing. [/QUOTE]
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