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Campaign Settings 5e- Why I want to Forget the Realms
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<blockquote data-quote="Jeremy E Grenemyer" data-source="post: 6684887" data-attributes="member: 12388"><p>l meant to give XP for your post, not to laugh at it. </p><p></p><p>You did a much better job stating what I was trying to get at earlier: player expectations can do a lot to help or hinder a game set in the Realms, depending on what it is the players are trying to get out of the game. </p><p></p><p>One of the things I learned while DMing the Realms is that a DM has got to make the campaign story his own right from the start. Use the Realms as much as you need to, but don't feel hidebound to change things as novels and sourcebooks are published. Introduce your own ideas and things from other sources as much as possible. </p><p></p><p>That, and the players need to be at the center of the story. This way, if or when they do meet a famous-outside-the-campaign NPC, it's easier to portray the NPC in whatever manner the DM needs and not in whatever manner the players at the gaming table assume is correct.</p><p></p><p>In my case, that meant disabusing the mistaken belief a couple of my players had that El and the Chosen always ride in to save the day when big problems arise in the Realms. They just don't do that, whether in published content or in my campaigns. </p><p></p><p>That, and it's fun to role play the Simbul as being terrified of something, and to have the Blackstaff decide the PCs need to be relieved of excess magic. </p><p></p><p>Having players loathe the big name NPCs because of something the NPC did in game is so much better than having the players constantly think of these NPCs in an out of game context.</p></blockquote><p></p>
[QUOTE="Jeremy E Grenemyer, post: 6684887, member: 12388"] l meant to give XP for your post, not to laugh at it. You did a much better job stating what I was trying to get at earlier: player expectations can do a lot to help or hinder a game set in the Realms, depending on what it is the players are trying to get out of the game. One of the things I learned while DMing the Realms is that a DM has got to make the campaign story his own right from the start. Use the Realms as much as you need to, but don't feel hidebound to change things as novels and sourcebooks are published. Introduce your own ideas and things from other sources as much as possible. That, and the players need to be at the center of the story. This way, if or when they do meet a famous-outside-the-campaign NPC, it's easier to portray the NPC in whatever manner the DM needs and not in whatever manner the players at the gaming table assume is correct. In my case, that meant disabusing the mistaken belief a couple of my players had that El and the Chosen always ride in to save the day when big problems arise in the Realms. They just don't do that, whether in published content or in my campaigns. That, and it's fun to role play the Simbul as being terrified of something, and to have the Blackstaff decide the PCs need to be relieved of excess magic. Having players loathe the big name NPCs because of something the NPC did in game is so much better than having the players constantly think of these NPCs in an out of game context. [/QUOTE]
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Campaign Settings 5e- Why I want to Forget the Realms
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