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General Tabletop Discussion
*Dungeons & Dragons
Campaign Settings 5e- Why I want to Forget the Realms
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<blockquote data-quote="Greg Benage" data-source="post: 6695997" data-attributes="member: 93631"><p>I liked (and still do) the 1st edition campaign setting. The gray box, FR1 and FR5 make for a good vanilla D&D sandbox* setting. Compared to Greyhawk, FR struck me at the time as the first published campaign world that seemed to have been designed as a world for D&D campaigns, rather than a setting for fantasy wargames or high-level "domain" play. I felt the same about the Mystara gazetteers that started coming out about the same time. Greyhawk with its thirty-mile hexes, focus on state politics and army rosters, etc., was never particularly inspiring for me as a D&D world. The Forgotten Realms, as presented in the late 80s, felt like a world where D&D adventures** happened.</p><p></p><p>* Meaning no metaplot (yet) baked into the setting. It's a big world with lots of ruins and wild places.</p><p></p><p>** At least a certain kind of D&D adventure, specifically the heroic fantasy we-fight-evil-because-we're-the-good-guys adventures that had mostly already supplanted the more "murder-hobo" (in the good sense) treasure-seeking adventure style of the earlier (A)D&D modules. But if you want to run a mission-based, heroic fantasy campaign, you can do a lot worse than the Sword Coast circa gray box, FR1 and FR5.</p></blockquote><p></p>
[QUOTE="Greg Benage, post: 6695997, member: 93631"] I liked (and still do) the 1st edition campaign setting. The gray box, FR1 and FR5 make for a good vanilla D&D sandbox* setting. Compared to Greyhawk, FR struck me at the time as the first published campaign world that seemed to have been designed as a world for D&D campaigns, rather than a setting for fantasy wargames or high-level "domain" play. I felt the same about the Mystara gazetteers that started coming out about the same time. Greyhawk with its thirty-mile hexes, focus on state politics and army rosters, etc., was never particularly inspiring for me as a D&D world. The Forgotten Realms, as presented in the late 80s, felt like a world where D&D adventures** happened. * Meaning no metaplot (yet) baked into the setting. It's a big world with lots of ruins and wild places. ** At least a certain kind of D&D adventure, specifically the heroic fantasy we-fight-evil-because-we're-the-good-guys adventures that had mostly already supplanted the more "murder-hobo" (in the good sense) treasure-seeking adventure style of the earlier (A)D&D modules. But if you want to run a mission-based, heroic fantasy campaign, you can do a lot worse than the Sword Coast circa gray box, FR1 and FR5. [/QUOTE]
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