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<blockquote data-quote="Jester David" data-source="post: 7531651" data-attributes="member: 37579"><p>Is the player dying? Like, do they have a terminal illness? </p><p>If "yes", then, yeah, they should probably be allowed to play a tiefling. </p><p>If "no", then they can make another PC. There's an infinite number of ideas for characters. I'm sure they can find one that doesn't suck if they think hard enough. </p><p></p><p>Counting one-shots but excluding the pre-gens, I've played maybe twenty characters in D&D/Pathfinder games. (I'm mostly a DM). Possibly more. </p><p>However, for every single character I made, there's two or three ideas I had prior to settling on a concept. Or back-up characters I had planned in case of an untimely death. If I sat down long enough, I could probably list off thirty or fourty characters that never made it beyond the planning state, or only existed as sketched out builds on looseleaf. </p><p>In one instance, the character I initially had for 4th Edition to play in Living Forgotten Realms wasn't used in 2008, as LFR never took off in my area and I wasn't a 4e fan. And I wasn't able to use that concept until I needed a character for a one-shot this summer, ten years later. And the character was still fun and recognisable. </p><p></p><p>If the character concept is solid, it <em>will</em> keep and still be fun in a month or a year or a decade. </p><p></p><p></p><p>I don't disagree. </p><p></p><p>But what if it <strong><em>will</em></strong> have the impact?</p><p></p><p>What if the concept of the setting is, oh, the world is planarly locked and extraplanar beings (genies, devils, demons, angels) can't cross over, you can't travel to other planes, and even the spirits of the dead cannot leave causing undead to be a plague. </p><p>A half-demon tiefling is going to be an oddity. As would the genasi, aasimar, and gith. </p><p></p><p>As others have said, had the DM explained the setting beforehand, and the player comes with a tiefling, that shows a staggering disrespect for the DM. They're advertising that they either did not read the campaign doc, or flagrantly chose to ignore it. </p><p>That's going to make me question their willingness to abide by other social contracts at the table and if they're going to be a disruptive influence. If they're not going to listen when I explain the setting, are they going to listen when I make a ruling? Or if someone asks them not to say or do something.</p><p></p><p>Being a diva about a character option, when there's literally a dozen other choices, is a giant red flag about a player.</p></blockquote><p></p>
[QUOTE="Jester David, post: 7531651, member: 37579"] Is the player dying? Like, do they have a terminal illness? If "yes", then, yeah, they should probably be allowed to play a tiefling. If "no", then they can make another PC. There's an infinite number of ideas for characters. I'm sure they can find one that doesn't suck if they think hard enough. Counting one-shots but excluding the pre-gens, I've played maybe twenty characters in D&D/Pathfinder games. (I'm mostly a DM). Possibly more. However, for every single character I made, there's two or three ideas I had prior to settling on a concept. Or back-up characters I had planned in case of an untimely death. If I sat down long enough, I could probably list off thirty or fourty characters that never made it beyond the planning state, or only existed as sketched out builds on looseleaf. In one instance, the character I initially had for 4th Edition to play in Living Forgotten Realms wasn't used in 2008, as LFR never took off in my area and I wasn't a 4e fan. And I wasn't able to use that concept until I needed a character for a one-shot this summer, ten years later. And the character was still fun and recognisable. If the character concept is solid, it [i]will[/i] keep and still be fun in a month or a year or a decade. I don't disagree. But what if it [b][i]will[/i][/b][i][/i] have the impact? What if the concept of the setting is, oh, the world is planarly locked and extraplanar beings (genies, devils, demons, angels) can't cross over, you can't travel to other planes, and even the spirits of the dead cannot leave causing undead to be a plague. A half-demon tiefling is going to be an oddity. As would the genasi, aasimar, and gith. As others have said, had the DM explained the setting beforehand, and the player comes with a tiefling, that shows a staggering disrespect for the DM. They're advertising that they either did not read the campaign doc, or flagrantly chose to ignore it. That's going to make me question their willingness to abide by other social contracts at the table and if they're going to be a disruptive influence. If they're not going to listen when I explain the setting, are they going to listen when I make a ruling? Or if someone asks them not to say or do something. Being a diva about a character option, when there's literally a dozen other choices, is a giant red flag about a player. [/QUOTE]
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