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<blockquote data-quote="DEFCON 1" data-source="post: 7536050" data-attributes="member: 7006"><p>Seeing as how I've yet to see any players play the different races as actually different anthropologically and sociologically rather than just variant personality types (which means every single one of their characters could be a human being and they'd play the character exactly the same way)... having gnomes and seeing them played has not been better or worse than having dwarves, elves, halflings, dragonborn etc. etc.</p><p></p><p>Pretty much every single race when they are played just devolves down to "how is my 'dominant' attitude in-character different than me being a normal person"? The people who play dwarves are gruff most of the time, the halfling players are child-like most of the time, the elf players are stand-offish most of the time. So for the gnomes... you just need a setting that decides on their dominant personality type and then they fit right in. In Eberron (which my current campaigns are), the gnomes are intellectual and conniving most of the time. And thus there's no problem with having them and they easily find their place in the game.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7536050, member: 7006"] Seeing as how I've yet to see any players play the different races as actually different anthropologically and sociologically rather than just variant personality types (which means every single one of their characters could be a human being and they'd play the character exactly the same way)... having gnomes and seeing them played has not been better or worse than having dwarves, elves, halflings, dragonborn etc. etc. Pretty much every single race when they are played just devolves down to "how is my 'dominant' attitude in-character different than me being a normal person"? The people who play dwarves are gruff most of the time, the halfling players are child-like most of the time, the elf players are stand-offish most of the time. So for the gnomes... you just need a setting that decides on their dominant personality type and then they fit right in. In Eberron (which my current campaigns are), the gnomes are intellectual and conniving most of the time. And thus there's no problem with having them and they easily find their place in the game. [/QUOTE]
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