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Campaign Settings: Do you stick to the plan?
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<blockquote data-quote="I'm A Banana" data-source="post: 1262451" data-attributes="member: 2067"><p>That's what generators are for...from treasures to towns, all the incrimental work can be done with a few die rolls.</p><p></p><p>You just need to detail what's important, and fill in the gaps as you go. Use the published settings for ideas, and for niggling details ("So, what level mage is this barkeep?"). </p><p></p><p>As an SL fan, I'm sure you'll be happy to know that the Carnival Krewe was one of those ideas that I yoinked.....of course, now they're simply "weird swampfolk" rather than some sort of nation-state in the bayou of gators. They're in it good with the will o' wisps and swamp gnome illusionists better. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I mean, I don't knock the effort. It's just that I'm creative enough to whip up seven worlds where gods have fallen, a half-dozen spheres where an ancient empire of magic has fallen to dust, and 101 iterations on ancient Japan, China, and Fuedal Europe in a mexican-food inspired fever-dream. I'm not really in the market for people telling me "this great and ancient race of power COULD STILL LIVE beneath the surface of the world!" I'm in the mood for people telling me "This monster is a great race of power, and could concievably be populating an empire that fell in the long-ago time."</p><p></p><p>Which ends up being what something like FR can tell me. </p><p></p><p>I still stand on my opinion that published settings are homebrews that got lucky. I'm sure if most any of the settings of any DM here were snapped up by White Wolf and given a creative team to develop, each one could emerge with at least as much coolness as Midnight, Scarred Lands, Dark Sun, Planescape, and Eberron rolled into one chewy delicious doughnut. </p><p></p><p>Still, they do save us rape and pillage types a lot of work....<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>--Kamikaze "I guess I wasn't the first one to think of Casablanca as great gaming material, curse you Eberon!" Midget <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 1262451, member: 2067"] That's what generators are for...from treasures to towns, all the incrimental work can be done with a few die rolls. You just need to detail what's important, and fill in the gaps as you go. Use the published settings for ideas, and for niggling details ("So, what level mage is this barkeep?"). As an SL fan, I'm sure you'll be happy to know that the Carnival Krewe was one of those ideas that I yoinked.....of course, now they're simply "weird swampfolk" rather than some sort of nation-state in the bayou of gators. They're in it good with the will o' wisps and swamp gnome illusionists better. :) I mean, I don't knock the effort. It's just that I'm creative enough to whip up seven worlds where gods have fallen, a half-dozen spheres where an ancient empire of magic has fallen to dust, and 101 iterations on ancient Japan, China, and Fuedal Europe in a mexican-food inspired fever-dream. I'm not really in the market for people telling me "this great and ancient race of power COULD STILL LIVE beneath the surface of the world!" I'm in the mood for people telling me "This monster is a great race of power, and could concievably be populating an empire that fell in the long-ago time." Which ends up being what something like FR can tell me. I still stand on my opinion that published settings are homebrews that got lucky. I'm sure if most any of the settings of any DM here were snapped up by White Wolf and given a creative team to develop, each one could emerge with at least as much coolness as Midnight, Scarred Lands, Dark Sun, Planescape, and Eberron rolled into one chewy delicious doughnut. Still, they do save us rape and pillage types a lot of work....;) --Kamikaze "I guess I wasn't the first one to think of Casablanca as great gaming material, curse you Eberon!" Midget ;) [/QUOTE]
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