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Campaign settings in 5e
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<blockquote data-quote="Knightfall" data-source="post: 6349871" data-attributes="member: 2012"><p>I want to see the return of both Planescape and Spelljammer. I want them to get full overhauls from a mechanics point-of-view, especially the monsters for the two settings. Perhaps a single monster book for each setting ala the Dark Sun monster book for 4E -- but meatier. Don't do these setting right away, however. Yes, give us a Manual of the Planes, but take a long view approach to both settings. Fit in the classic worlds and an option to include Eberron.</p><p></p><p>And I want Mystara back. A full revival of the world and all it entails. WotC needs to go all out for this one. Do the research. Study the setting. Ask the fans. Playtest the hell out of the world. Give fans the option to playtest the mechanics of the world. Keep the setting's uniqueness including the Hollow World.</p><p></p><p>I also vote for a Birthright refresh even though I didn't get into it during the 2E era. A great setting to build large-scale warfare rules around. Major playtest should have several releases before the main book/boxed set is available. Will create a buzz for the world. Re-release the novels for the setting along with new books written by the best writers.</p><p></p><p>Greyhawk needs to get redone. Start from the beginning. Reboot the world as Gygax first envisioned and then provide options to add on to the world with material from later releases. Make it glorious. New fiction needs to be written. Make its re-release a major event. The revised setting must take into account the Chainmail setting. Another region to use for the playtest of large-scale warfare rules. Perhaps start the playtest of the rules with Greyhawk and then fine tune the system for release with Birthright.</p><p></p><p>Even though I love both Dragonlance and Dark Sun, don't do them right away. Those settings need to be playtested a lot. The same goes for Ravenloft. Build a new version of Ravenloft that takes all D&D worlds into consideration. </p><p></p><p>A new campaign world: Give us something new for 5E. Go all out. Create the next great D&D world that will blow everyone away.</p><p>---------------------------</p><p>Wildcards: Al-Qadim, Council of Wyrms, Ghostwalk, Jakandor, Maztica, Nerath, and Kara-Tur. One core book for each of these settings might be enough. Design the FR sub-settings with other worlds in mind. Don't limit the placement of the settings to Toril. Since the previous Oriental Adventures books are such iconic references, 5E should likely have a rules-based OA sourcebook.</p><p></p><p>Wildcard 2: Redo the idea of a historical setting based on Earth. Combine all the 2E historical books into a single campaign option. Playtest the hell out of it. Let the fans playtest it too. Given options for making the world more magical. Could be a basis for developing a 5E version of Urban Arcana, or something similar.</p></blockquote><p></p>
[QUOTE="Knightfall, post: 6349871, member: 2012"] I want to see the return of both Planescape and Spelljammer. I want them to get full overhauls from a mechanics point-of-view, especially the monsters for the two settings. Perhaps a single monster book for each setting ala the Dark Sun monster book for 4E -- but meatier. Don't do these setting right away, however. Yes, give us a Manual of the Planes, but take a long view approach to both settings. Fit in the classic worlds and an option to include Eberron. And I want Mystara back. A full revival of the world and all it entails. WotC needs to go all out for this one. Do the research. Study the setting. Ask the fans. Playtest the hell out of the world. Give fans the option to playtest the mechanics of the world. Keep the setting's uniqueness including the Hollow World. I also vote for a Birthright refresh even though I didn't get into it during the 2E era. A great setting to build large-scale warfare rules around. Major playtest should have several releases before the main book/boxed set is available. Will create a buzz for the world. Re-release the novels for the setting along with new books written by the best writers. Greyhawk needs to get redone. Start from the beginning. Reboot the world as Gygax first envisioned and then provide options to add on to the world with material from later releases. Make it glorious. New fiction needs to be written. Make its re-release a major event. The revised setting must take into account the Chainmail setting. Another region to use for the playtest of large-scale warfare rules. Perhaps start the playtest of the rules with Greyhawk and then fine tune the system for release with Birthright. Even though I love both Dragonlance and Dark Sun, don't do them right away. Those settings need to be playtested a lot. The same goes for Ravenloft. Build a new version of Ravenloft that takes all D&D worlds into consideration. A new campaign world: Give us something new for 5E. Go all out. Create the next great D&D world that will blow everyone away. --------------------------- Wildcards: Al-Qadim, Council of Wyrms, Ghostwalk, Jakandor, Maztica, Nerath, and Kara-Tur. One core book for each of these settings might be enough. Design the FR sub-settings with other worlds in mind. Don't limit the placement of the settings to Toril. Since the previous Oriental Adventures books are such iconic references, 5E should likely have a rules-based OA sourcebook. Wildcard 2: Redo the idea of a historical setting based on Earth. Combine all the 2E historical books into a single campaign option. Playtest the hell out of it. Let the fans playtest it too. Given options for making the world more magical. Could be a basis for developing a 5E version of Urban Arcana, or something similar. [/QUOTE]
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