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Campaign Settings: metaplot or frozen?
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<blockquote data-quote="Phlebas" data-source="post: 3796523" data-attributes="member: 23810"><p>I like this idea - gives lots of options and history but without ever making the DM nervous of 'changing stuff that might get detailed later'</p><p></p><p>Personally i really hated the way FR continually changed as it never seemed to stay still long enough to develop a story without something major occuring (and i realise its as much my weakness as a DM for not being able to freeze the plot and ignore anything new that comes along that might contradict what I do)</p><p></p><p>so my solution is to use my own Homebrew(TM) world where I roll it forward a few years after every campaign, with half a dozen plots ticking along until i find a new set of <s>victims</s> players and can develop one of the plot hooks to fruition. Its also nice that players can look at the history and see the bits they helped to bring about (though so far the effects haven't always been too positive...).</p></blockquote><p></p>
[QUOTE="Phlebas, post: 3796523, member: 23810"] I like this idea - gives lots of options and history but without ever making the DM nervous of 'changing stuff that might get detailed later' Personally i really hated the way FR continually changed as it never seemed to stay still long enough to develop a story without something major occuring (and i realise its as much my weakness as a DM for not being able to freeze the plot and ignore anything new that comes along that might contradict what I do) so my solution is to use my own Homebrew(TM) world where I roll it forward a few years after every campaign, with half a dozen plots ticking along until i find a new set of [S]victims[/S] players and can develop one of the plot hooks to fruition. Its also nice that players can look at the history and see the bits they helped to bring about (though so far the effects haven't always been too positive...). [/QUOTE]
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