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<blockquote data-quote="Wik" data-source="post: 5203792" data-attributes="member: 40177"><p>Forgotten Realms: Love/Hate. Love how there's a lot you can do with it - hate how there's so much info that it leads to "overload" on the part of the group. Find it doesn't "work" with us, because we have a pretty casual group. 1e FR supplements, though, are incredibly cool. I could get behind a 1e FR game. </p><p></p><p>Dragonlance: Never played, hated the novels, so I'd say "Don't know" in regards to the actual setting. Draconians seem like pretty cool bad guys, though.</p><p></p><p>Greyhawk: Love/Hate. Love it for all the old school adventures, and I like the kingdoms and whatnot a lot more than FR. Some of the silliness and the awful names, though, bug me. </p><p></p><p>Planescape: At times, this setting oozes with coolness. In practice, most of the adventures bugged me. And we just wound up doing the same ol' things, with different dungeon dressing. Mind you, the first time I played it, my tiefling rogue got caught up in a weapons deal... which was kind of fun. But the adventure itself was really just an urban crawl. Some of the weird planar exploration could be kind of fun. Love/Hate.</p><p></p><p>Ravenloft: Love/Hate, as well. Love that it's a gothic horror setting... hate that the D&D rules don't really support that very well. Also hate that this setting tends to encourage railroading more than others.</p><p></p><p>Spelljammer: Love the setting and the silliness. At the same time, hate the setting and the silliness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Birthright: From what I hear of it, I would love this setting. When I was a young teen, a friend's older brother would regale us with his birthright adventures. Every tuesday, they would play kings... and I think once a month, they'd do a seperate campaign, playing basic adventurers in this fictional realm. Not all players in one group belonged in the other. To our minds, it was the coolest thing ever. That has peppered my view of this setting ever since.</p><p></p><p>Dark Sun: Love pretty much everything about the original setting. Don't like to talk about some of the "revised" changes that went on since. "Rajaat" is a bad word in my house. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>AND A FEW YOU MISSED:</p><p></p><p>Eberron: Love it at times, because I feel like I can use my history degree when running it - there are always unions forming, casablanca style deals, and all that stuff. At the same time, I hate the naming conventions of the setting more than any other setting out there, the religion (except for the silver flame) bugs me, and the maps/population demographics are completely bogus. In fact, while the core idea of the setting is cool, many of the particular design choices bore me. </p><p></p><p>Jakandor: Barbarians versus Wizards. A mini campaign that just oozes flavour. I love this setting.</p><p></p><p>Al Qadim: Love the idea. Some of the D&Disms seem a bit weird (arabian halflings? Hunh?). Would love to see it again, but it doesn't seem likely in today's political climate (though an orcish taliban would be kind of neat, eh?) </p><p></p><p>Oriental Adventures: Meh. I repeat: meh. There are parts I love about oriental settings - but the eastern trend against individualism (as opposed to the west, which celebrates the individual) doesn't really excite me.</p></blockquote><p></p>
[QUOTE="Wik, post: 5203792, member: 40177"] Forgotten Realms: Love/Hate. Love how there's a lot you can do with it - hate how there's so much info that it leads to "overload" on the part of the group. Find it doesn't "work" with us, because we have a pretty casual group. 1e FR supplements, though, are incredibly cool. I could get behind a 1e FR game. Dragonlance: Never played, hated the novels, so I'd say "Don't know" in regards to the actual setting. Draconians seem like pretty cool bad guys, though. Greyhawk: Love/Hate. Love it for all the old school adventures, and I like the kingdoms and whatnot a lot more than FR. Some of the silliness and the awful names, though, bug me. Planescape: At times, this setting oozes with coolness. In practice, most of the adventures bugged me. And we just wound up doing the same ol' things, with different dungeon dressing. Mind you, the first time I played it, my tiefling rogue got caught up in a weapons deal... which was kind of fun. But the adventure itself was really just an urban crawl. Some of the weird planar exploration could be kind of fun. Love/Hate. Ravenloft: Love/Hate, as well. Love that it's a gothic horror setting... hate that the D&D rules don't really support that very well. Also hate that this setting tends to encourage railroading more than others. Spelljammer: Love the setting and the silliness. At the same time, hate the setting and the silliness. :) Birthright: From what I hear of it, I would love this setting. When I was a young teen, a friend's older brother would regale us with his birthright adventures. Every tuesday, they would play kings... and I think once a month, they'd do a seperate campaign, playing basic adventurers in this fictional realm. Not all players in one group belonged in the other. To our minds, it was the coolest thing ever. That has peppered my view of this setting ever since. Dark Sun: Love pretty much everything about the original setting. Don't like to talk about some of the "revised" changes that went on since. "Rajaat" is a bad word in my house. ;) AND A FEW YOU MISSED: Eberron: Love it at times, because I feel like I can use my history degree when running it - there are always unions forming, casablanca style deals, and all that stuff. At the same time, I hate the naming conventions of the setting more than any other setting out there, the religion (except for the silver flame) bugs me, and the maps/population demographics are completely bogus. In fact, while the core idea of the setting is cool, many of the particular design choices bore me. Jakandor: Barbarians versus Wizards. A mini campaign that just oozes flavour. I love this setting. Al Qadim: Love the idea. Some of the D&Disms seem a bit weird (arabian halflings? Hunh?). Would love to see it again, but it doesn't seem likely in today's political climate (though an orcish taliban would be kind of neat, eh?) Oriental Adventures: Meh. I repeat: meh. There are parts I love about oriental settings - but the eastern trend against individualism (as opposed to the west, which celebrates the individual) doesn't really excite me. [/QUOTE]
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