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<blockquote data-quote="Silverblade The Ench" data-source="post: 5203810" data-attributes="member: 19083"><p>Bah, the silliness of Spelljammer was awesome sauce <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Spelljammer silliness = Captain Jack Sparrow daftness!</p><p>well, you needed it as a foil from the fact that you could be jacked by a ship full of illithids, and promptly cranially reamed 4 ways from Sunday, lol! In normal games meeting 1d4 illithids is bad, in Spelljammer it can be 5d4, <em>eek!</em></p><p></p><p>Plus things like the "Witchlight Marauders"...orcish bioweapon "shoggoths"...talk about bowel loosening...!</p><p></p><p>Spelljammer though needed better ways to work combat with massed groups, like minions in 4th ed, and concept of the ship "as a creature" in combat to make it easier to play, again, 4th ed introduced that. So, IMHO, Spelljammer woudl work great in 4th ed...that's a hint..*cough* <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Agree that Spelljammer needed more of a central point to work around, which they tried to introduce but didn't do well enough, with the Rock of Bral, and "Refuge".</p><p>it DOES have several main themes to work with: the "Unhuman Wars", the Elven Imperial navy (in decline and racist bigots, which is a ncie reversal of elves), the neogi and mindflayer slave trade, the POTS anti-slavery commando and udnergorudn network, and the Arcane.</p><p></p><p>Spelljammer is HIGH fantasy, swashbuckling spell slinging fun! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>Darksun is bloody awesome <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> But dark brutal and grimy, the opposite of Spelljammer.</p><p>you need opposites.</p><p></p><p></p><p></p><p></p><p>the FIRST boxed set of Forgotten Relams was outstanding, loved it! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>from there on it became the "<em>Goggle Map and Wikipedia setting"...*</em>barf!*</p><p>not a damn thing "forgotten" about it, sigh. A setting that lacks mystery, lacks fear and wonder...which destorys the atmosphere</p><p>and the quality went to hell, 1st boxed set is probably the best designed D&D product ever, a truly beautiful thing, but number 2 boxed set was meh, #3 was GARBAGE , omg, it felt like poor quality 3rd party stuff <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p><p></p><p></p><p>Al-Quadim was interesting.</p><p></p><p>Planescape was damn good, but sorry, I HATE DeTerlizzi's artwork, everyone of his critters was a freakin' refugee from a pastel-coloured concentration camp, jeesh! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Greyhawk, couldnt' care about, don't hate it though.</p><p></p><p>Birthright, interesting but very VERY limited, pretty bad for D&D play because of the limitations IMHO. would need lot of work on it but <em>potentially </em>it was amazing.</p><p></p><p>Undermountain I consider an actual campaign setting, oddly I don't like dungeon crawls except as a player, hate 'em as a DM mostly, but...Undermountain I adore! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>I aint' forgiven WOTC for killing off Halaster, frikkin anti-mage bigots, that's what it is, a conspiracy by the wand-less!! hehe <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Silverblade The Ench, post: 5203810, member: 19083"] Bah, the silliness of Spelljammer was awesome sauce :) Spelljammer silliness = Captain Jack Sparrow daftness! well, you needed it as a foil from the fact that you could be jacked by a ship full of illithids, and promptly cranially reamed 4 ways from Sunday, lol! In normal games meeting 1d4 illithids is bad, in Spelljammer it can be 5d4, [I]eek![/I] Plus things like the "Witchlight Marauders"...orcish bioweapon "shoggoths"...talk about bowel loosening...! Spelljammer though needed better ways to work combat with massed groups, like minions in 4th ed, and concept of the ship "as a creature" in combat to make it easier to play, again, 4th ed introduced that. So, IMHO, Spelljammer woudl work great in 4th ed...that's a hint..*cough* :D Agree that Spelljammer needed more of a central point to work around, which they tried to introduce but didn't do well enough, with the Rock of Bral, and "Refuge". it DOES have several main themes to work with: the "Unhuman Wars", the Elven Imperial navy (in decline and racist bigots, which is a ncie reversal of elves), the neogi and mindflayer slave trade, the POTS anti-slavery commando and udnergorudn network, and the Arcane. Spelljammer is HIGH fantasy, swashbuckling spell slinging fun! :) Darksun is bloody awesome :) But dark brutal and grimy, the opposite of Spelljammer. you need opposites. the FIRST boxed set of Forgotten Relams was outstanding, loved it! :) from there on it became the "[I]Goggle Map and Wikipedia setting"...*[/I]barf!* not a damn thing "forgotten" about it, sigh. A setting that lacks mystery, lacks fear and wonder...which destorys the atmosphere and the quality went to hell, 1st boxed set is probably the best designed D&D product ever, a truly beautiful thing, but number 2 boxed set was meh, #3 was GARBAGE , omg, it felt like poor quality 3rd party stuff :( Al-Quadim was interesting. Planescape was damn good, but sorry, I HATE DeTerlizzi's artwork, everyone of his critters was a freakin' refugee from a pastel-coloured concentration camp, jeesh! :p Greyhawk, couldnt' care about, don't hate it though. Birthright, interesting but very VERY limited, pretty bad for D&D play because of the limitations IMHO. would need lot of work on it but [I]potentially [/I]it was amazing. Undermountain I consider an actual campaign setting, oddly I don't like dungeon crawls except as a player, hate 'em as a DM mostly, but...Undermountain I adore! :) I aint' forgiven WOTC for killing off Halaster, frikkin anti-mage bigots, that's what it is, a conspiracy by the wand-less!! hehe ;) [/QUOTE]
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