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<blockquote data-quote="billd91" data-source="post: 5204423" data-attributes="member: 3400"><p>Greyhawk - love it. Still my favorite published campaign setting for D&D. Love it best as the folio version, with areas briefly sketched out and waiting for a DM's individual influence.</p><p></p><p>Forgotten Realms - love/hate. Some really nice areas and nice ideas, far too silly in many other ways. Volo's Guides really helped undermine my appreciation for FR as they really drove home just how silly magicked up some placed like Waterdeep really were.</p><p></p><p>Dragonlance - love it. Just different enough from standard D&D to be fresh yet familiar. Never read more than the first 3 novels, so never felt particularly bound to canon in how I viewed the setting.</p><p></p><p>Planescape - love/hate. I like the structure behind it and some of the ideas. Love DiTerlizzi's art. But found any sources with the stupid cant too annoying to actually read.</p><p></p><p>Dark Sun - don't care. Some cool ideas, some terrible execution. Not nearly interested enough to consider investing in it under 4e even if I did like 4e.</p><p></p><p>Spelljammer - hate it. Never liked the premise. When a friend's old campaign ran into spelljamming issues, it was all I could do to attend. My interest in the campaign dropped right out, and that was too bad.</p><p></p><p>Ravenloft - hate it. Another case of some good initial ideas destroyed by subsequent developments in extreme cheese and silliness. Too many adventures better run through <strong>It Came from the Late, Late, Late Show</strong> and too many tacked on villains from other settings and bizarre locations in the demiplane.</p><p></p><p>Birthright - neutral. Didn't know enough about it. </p><p></p><p>Stuff not on poll</p><p></p><p>Kara-Tur and Al-Qadim - love them. Though tacked on to FR, they're certainly distinct from the Faerun materials in very strong (and good) ways. Best stuff TSR was cranking out in late 1e/2e timeframe, if you ask me.</p></blockquote><p></p>
[QUOTE="billd91, post: 5204423, member: 3400"] Greyhawk - love it. Still my favorite published campaign setting for D&D. Love it best as the folio version, with areas briefly sketched out and waiting for a DM's individual influence. Forgotten Realms - love/hate. Some really nice areas and nice ideas, far too silly in many other ways. Volo's Guides really helped undermine my appreciation for FR as they really drove home just how silly magicked up some placed like Waterdeep really were. Dragonlance - love it. Just different enough from standard D&D to be fresh yet familiar. Never read more than the first 3 novels, so never felt particularly bound to canon in how I viewed the setting. Planescape - love/hate. I like the structure behind it and some of the ideas. Love DiTerlizzi's art. But found any sources with the stupid cant too annoying to actually read. Dark Sun - don't care. Some cool ideas, some terrible execution. Not nearly interested enough to consider investing in it under 4e even if I did like 4e. Spelljammer - hate it. Never liked the premise. When a friend's old campaign ran into spelljamming issues, it was all I could do to attend. My interest in the campaign dropped right out, and that was too bad. Ravenloft - hate it. Another case of some good initial ideas destroyed by subsequent developments in extreme cheese and silliness. Too many adventures better run through [b]It Came from the Late, Late, Late Show[/b] and too many tacked on villains from other settings and bizarre locations in the demiplane. Birthright - neutral. Didn't know enough about it. Stuff not on poll Kara-Tur and Al-Qadim - love them. Though tacked on to FR, they're certainly distinct from the Faerun materials in very strong (and good) ways. Best stuff TSR was cranking out in late 1e/2e timeframe, if you ask me. [/QUOTE]
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