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<blockquote data-quote="Dire Bare" data-source="post: 5204611" data-attributes="member: 18182"><p>I can't think of any setting I actually hate overall, although there are various elements that I can't stand, such as the "joke" races in Dragonlance (as my above post discusses).</p><p></p><p>Greyhawk never got me excited, it's always felt very bland to me and with all the terrible (IMO) place names and I never felt the need to dive into the setting. Oddly enough, I did enjoy the "Greyhawk Lite" default setting of the 3rd Edition, but I used it as a generic backdrop in my games where setting was unimportant. I was introduced to Blackmoor as the ancient past of the Mystara setting, and I never understood the appeal of time-traveling from a pseudo-medieval setting back millenia to another pseudo-medieval setting. Of course, both of these classic campaigns were vanilla fantasy settings, and as I was introduced to the Realms first, more of the same didn't appeal to me.</p><p></p><p>I've always enjoyed the more "out there" settings like Planescape, Spelljammer, and Dark Sun. It was fun to take the D&D tropes and tweak them into a twisted mirror genre setting. These types of settings will never be used as my "main" campaign world, but they are fun for short campaigns that are a bit different.</p><p></p><p>I've never run games in the Realms, but I've read most of the fiction and RPG books, and steal all the good ideas liberally for my own homebrew. Eberron is another twist on the classic D&D tropes, but doesn't go as far as the "out there" settings above, and I like to steal the good ideas from that world as well (Sarlona, warforged, shifters, changelings).</p><p></p><p>I'm looking forward to D&D 4th Edition versions of Gamma World and hopefully other classic TSR/WotC settings (and newer settings/genres as well). Using the same ruleset I've come to enjoy for different genres that can be blended into a D&D game is going to be fun!</p></blockquote><p></p>
[QUOTE="Dire Bare, post: 5204611, member: 18182"] I can't think of any setting I actually hate overall, although there are various elements that I can't stand, such as the "joke" races in Dragonlance (as my above post discusses). Greyhawk never got me excited, it's always felt very bland to me and with all the terrible (IMO) place names and I never felt the need to dive into the setting. Oddly enough, I did enjoy the "Greyhawk Lite" default setting of the 3rd Edition, but I used it as a generic backdrop in my games where setting was unimportant. I was introduced to Blackmoor as the ancient past of the Mystara setting, and I never understood the appeal of time-traveling from a pseudo-medieval setting back millenia to another pseudo-medieval setting. Of course, both of these classic campaigns were vanilla fantasy settings, and as I was introduced to the Realms first, more of the same didn't appeal to me. I've always enjoyed the more "out there" settings like Planescape, Spelljammer, and Dark Sun. It was fun to take the D&D tropes and tweak them into a twisted mirror genre setting. These types of settings will never be used as my "main" campaign world, but they are fun for short campaigns that are a bit different. I've never run games in the Realms, but I've read most of the fiction and RPG books, and steal all the good ideas liberally for my own homebrew. Eberron is another twist on the classic D&D tropes, but doesn't go as far as the "out there" settings above, and I like to steal the good ideas from that world as well (Sarlona, warforged, shifters, changelings). I'm looking forward to D&D 4th Edition versions of Gamma World and hopefully other classic TSR/WotC settings (and newer settings/genres as well). Using the same ruleset I've come to enjoy for different genres that can be blended into a D&D game is going to be fun! [/QUOTE]
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