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<blockquote data-quote="Ulrick" data-source="post: 5208800" data-attributes="member: 775"><p><strong>Greyhawk:</strong> I like it--including the stuff after the Greyhawk Wars. I've run Greyhawk Campaigns throughout most of my 20 year history as a DM. The only thing better would be a homebrew campaign setting.</p><p></p><p></p><p></p><p>I really wasn't all that familiar with the first incarnation, but I agree with Jedisoth. Many people I've encountered over the years also wanted to mimic these characters. ("I wanna play a dark elf ranger with two swords" and "I wanna play Elminister's nephew.")</p><p></p><p>I lump in Kara-Tur and Maztica with the Forgotten Realms because of their unoriginality (Forgotten Realms has a lot of that). And I agree with Jedisoth--Al-Qadim should have gotten its own treatment, separate from the Realms.</p><p></p><p>I also get the notion (from Dragon Mag articles I've read and elsewhere) that FR were developed so quickly to screw over Gygax. Not a fan of that either (but that is topic for another thread).</p><p></p><p><strong>Dragonlance:</strong> I liked Dragonlance when I was growing up. Not a fan of th 5th Age stuff. </p><p></p><p><strong>Planescape:</strong> Hands down one of my favorite settings. The only drawback is trying to convince others to play. ("Yeah, its a game where you character takes a philisophical attitude toward the multiverse." "Oh...I rather play Greyhawk.")</p><p></p><p><strong>Dark Sun:</strong> I liked Dark Sun. Everything was overpowered. Should be perfect for 4e...or the worse setting for it. (Nobody likes to keep track of water rations). </p><p></p><p><strong>Spelljammer: </strong>Meh.</p><p></p><p><strong>Ravenloft:</strong> I like the concepts of this setting (Fear/Horror/Madness/Investigation) but not the idea of being inside a prison realm. The original Ravenloft module was great--even though it took awhile to get to the castle. </p><p></p><p><strong>Birthright:</strong> Never played it. Only glanced at the books. I am Switzerland.</p><p></p><p><strong>Mystara/Known World/Hollow World/Red Steel/etc.</strong> Maybe this world would have stuck out better in my mind if it had been AD&D. But since it was mostly made for D&D, I didn't pay much attention to it. Some cool concepts, but I'm not conversant enough to have much of an opinion. </p><p></p><p><strong>Eberron</strong> I honestly forgot all about Eberron until I read this thread. I was never really sure what to think of it. I remember glancing through the rulebooks when they first came out thinking to myself: "Why would I want to invest in <em>another</em> setting that could end up being a fad and forgotten in a few years?"</p></blockquote><p></p>
[QUOTE="Ulrick, post: 5208800, member: 775"] [B]Greyhawk:[/B] I like it--including the stuff after the Greyhawk Wars. I've run Greyhawk Campaigns throughout most of my 20 year history as a DM. The only thing better would be a homebrew campaign setting. I really wasn't all that familiar with the first incarnation, but I agree with Jedisoth. Many people I've encountered over the years also wanted to mimic these characters. ("I wanna play a dark elf ranger with two swords" and "I wanna play Elminister's nephew.") I lump in Kara-Tur and Maztica with the Forgotten Realms because of their unoriginality (Forgotten Realms has a lot of that). And I agree with Jedisoth--Al-Qadim should have gotten its own treatment, separate from the Realms. I also get the notion (from Dragon Mag articles I've read and elsewhere) that FR were developed so quickly to screw over Gygax. Not a fan of that either (but that is topic for another thread). [B]Dragonlance:[/B] I liked Dragonlance when I was growing up. Not a fan of th 5th Age stuff. [B]Planescape:[/B] Hands down one of my favorite settings. The only drawback is trying to convince others to play. ("Yeah, its a game where you character takes a philisophical attitude toward the multiverse." "Oh...I rather play Greyhawk.") [B]Dark Sun:[/B] I liked Dark Sun. Everything was overpowered. Should be perfect for 4e...or the worse setting for it. (Nobody likes to keep track of water rations). [B]Spelljammer: [/B]Meh. [B]Ravenloft:[/B] I like the concepts of this setting (Fear/Horror/Madness/Investigation) but not the idea of being inside a prison realm. The original Ravenloft module was great--even though it took awhile to get to the castle. [B]Birthright:[/B] Never played it. Only glanced at the books. I am Switzerland. [B]Mystara/Known World/Hollow World/Red Steel/etc.[/B] Maybe this world would have stuck out better in my mind if it had been AD&D. But since it was mostly made for D&D, I didn't pay much attention to it. Some cool concepts, but I'm not conversant enough to have much of an opinion. [B]Eberron[/B] I honestly forgot all about Eberron until I read this thread. I was never really sure what to think of it. I remember glancing through the rulebooks when they first came out thinking to myself: "Why would I want to invest in [I]another[/I] setting that could end up being a fad and forgotten in a few years?" [/QUOTE]
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