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<blockquote data-quote="Nessin" data-source="post: 1938095" data-attributes="member: 26695"><p>I considered Scarred Lands, but dismissed it because it was recently dropped.</p><p></p><p>I actually forgot I dropped Oathbound from consideration as well, because it's very high-magic from what everyone says. I can barely stand magic in D20, and only tolerate it because no one else in the area plays anything but D20, and if I go for online games, it's hard to find much else besides D20. So I look for Low-magic if possible.</p><p></p><p>Midnight, from what I've read, would be cool, but from what I've read I seriously doubt I could successfully play a character in the setting, let alone GM. I'm not much for the good/evil focus. But I was hoping to find some more information because I like the general concept and the low-magic aspect.</p><p></p><p>Iron Kingdoms isn't even in the running because as soon as it's 3.5 upgraded, I'm all over it. Not too long ago I decided to invest in a single miniatures game, and in my area it was almost entire Warhammer, with a minor following of Warmachine. One quick look at Warhammer almost made me retch (how can people stand to play that game, it's ridiculous in both rules and cost (And by cost I'm refering to value of product for value of money, all miniatures games are expensive, but for the same price of a Games Workshop unit of plastic models, you can get several pewter units in just about any other system)). So I picked up Warmachine, and I love it, and most of the players in the area who play Warmachine also play D&D, so it fits.</p><p></p><p>Daimond Throne is something I'm considering loosely because it's supposed to be fairly high magic, but I like Cook's Arcana Unearthed book, and plan on picking it up just for some of the variant rules, so I figured I'd look into the setting for it as well.</p><p></p><p>The other setting I'm really looking into is Eberron, which doesn't look half bad. 50% of my problem with D&D magic is simply fluff value in that the whole concept behind the very core of D&D (outside of all settings, even Homebrew) is that magic exists, and is used fairly regularly. However, despite that fact, both the system and the entire fluff behind it seem to contradict that fact. In Eberron at least Mr. Baker recognized that if magic is so common, and used daily, than it stands to reason that magic would have been used to improve the quality of life around the people (such as the bonding of Elementals, the fact that you'll find more lanterns with Continual flame that actual torches, so on and so forth).</p><p></p><p>I wish Slavelords of Cydonia was out, because I'm not sure I can wait for it, I'm definitely getting Grim Tales because I like the low-magic variant, but patience is not a virtue for me!</p></blockquote><p></p>
[QUOTE="Nessin, post: 1938095, member: 26695"] I considered Scarred Lands, but dismissed it because it was recently dropped. I actually forgot I dropped Oathbound from consideration as well, because it's very high-magic from what everyone says. I can barely stand magic in D20, and only tolerate it because no one else in the area plays anything but D20, and if I go for online games, it's hard to find much else besides D20. So I look for Low-magic if possible. Midnight, from what I've read, would be cool, but from what I've read I seriously doubt I could successfully play a character in the setting, let alone GM. I'm not much for the good/evil focus. But I was hoping to find some more information because I like the general concept and the low-magic aspect. Iron Kingdoms isn't even in the running because as soon as it's 3.5 upgraded, I'm all over it. Not too long ago I decided to invest in a single miniatures game, and in my area it was almost entire Warhammer, with a minor following of Warmachine. One quick look at Warhammer almost made me retch (how can people stand to play that game, it's ridiculous in both rules and cost (And by cost I'm refering to value of product for value of money, all miniatures games are expensive, but for the same price of a Games Workshop unit of plastic models, you can get several pewter units in just about any other system)). So I picked up Warmachine, and I love it, and most of the players in the area who play Warmachine also play D&D, so it fits. Daimond Throne is something I'm considering loosely because it's supposed to be fairly high magic, but I like Cook's Arcana Unearthed book, and plan on picking it up just for some of the variant rules, so I figured I'd look into the setting for it as well. The other setting I'm really looking into is Eberron, which doesn't look half bad. 50% of my problem with D&D magic is simply fluff value in that the whole concept behind the very core of D&D (outside of all settings, even Homebrew) is that magic exists, and is used fairly regularly. However, despite that fact, both the system and the entire fluff behind it seem to contradict that fact. In Eberron at least Mr. Baker recognized that if magic is so common, and used daily, than it stands to reason that magic would have been used to improve the quality of life around the people (such as the bonding of Elementals, the fact that you'll find more lanterns with Continual flame that actual torches, so on and so forth). I wish Slavelords of Cydonia was out, because I'm not sure I can wait for it, I'm definitely getting Grim Tales because I like the low-magic variant, but patience is not a virtue for me! [/QUOTE]
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