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<blockquote data-quote="Gothmog" data-source="post: 1215959" data-attributes="member: 317"><p>My homebrew has only humans for PCs. No elves, dwarves, gnomes, halflings, half-elves, or half-orcs for PC races. Elves and dwarves do exist, but they are supernatural creatures (basically fey). All PCs are humans, although they can be from one of 14 different cultures, each with its own stat mods, special abilities, and region-specific feats.</p><p></p><p>As far as classes go, there are no monks, bards, or sorcerers as described in the PHB. Paladins and rangers are PrCs. I divided magic use into 8 different traditions of magic, each with its own spells list and unique abilities. A quick rundown:</p><p></p><p>Alchemist- spellcaster who specializes in item creation, potions, scrolls, etc.</p><p>Cabalist- ritual spellcaster with long casting times, but the only spellcaster who can summon creatures using circle magic and power words</p><p>Classicalist- spellcaster who best understands magical theory- the only casters who can make spells up "on the fly" and masters of metamagic feats</p><p>Diabolist- spellcaster who has made a pact with demons or devils for his powers- hellishly powerful, but with some BIG flaws</p><p>Romari- gypsy-like spellcasters who use many curses, charms, and illusions</p><p>Runecaster- semi-priest rune users (ala Norse myth) who invoke the power of runes to achieve effects.</p><p>Sorcerer- spellcasters specializing in necromancy, dark arts, mental domination, and destruction. Not beholden to any party, but often as nasty as diabolists.</p><p>Witch- spellcaster who bargains with spirits for her powers. Resemles a cross between a cleric and a wizard.</p></blockquote><p></p>
[QUOTE="Gothmog, post: 1215959, member: 317"] My homebrew has only humans for PCs. No elves, dwarves, gnomes, halflings, half-elves, or half-orcs for PC races. Elves and dwarves do exist, but they are supernatural creatures (basically fey). All PCs are humans, although they can be from one of 14 different cultures, each with its own stat mods, special abilities, and region-specific feats. As far as classes go, there are no monks, bards, or sorcerers as described in the PHB. Paladins and rangers are PrCs. I divided magic use into 8 different traditions of magic, each with its own spells list and unique abilities. A quick rundown: Alchemist- spellcaster who specializes in item creation, potions, scrolls, etc. Cabalist- ritual spellcaster with long casting times, but the only spellcaster who can summon creatures using circle magic and power words Classicalist- spellcaster who best understands magical theory- the only casters who can make spells up "on the fly" and masters of metamagic feats Diabolist- spellcaster who has made a pact with demons or devils for his powers- hellishly powerful, but with some BIG flaws Romari- gypsy-like spellcasters who use many curses, charms, and illusions Runecaster- semi-priest rune users (ala Norse myth) who invoke the power of runes to achieve effects. Sorcerer- spellcasters specializing in necromancy, dark arts, mental domination, and destruction. Not beholden to any party, but often as nasty as diabolists. Witch- spellcaster who bargains with spirits for her powers. Resemles a cross between a cleric and a wizard. [/QUOTE]
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