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<blockquote data-quote="Kweezil" data-source="post: 1216110" data-attributes="member: 681"><p>My own home-brew uses variations on the standard races. Mostly flavour and background variations, but some rules differences too. </p><ul> <li data-xf-list-type="ul"> Elves are much more fae in nature with a permanent dream-like vision that, among other things, grants their bonuses to sensory checks and saves against Enchantmant (and Illusion IMC). </li> <li data-xf-list-type="ul"> Gnomes are basically hobbits mixed with a dash of Dr Who/The Great Egg Race - bonuses to Craft etc.</li> <li data-xf-list-type="ul"> Orcs are the creations of the god of war, his chosen soldiers. Unfortunately, the war they were creatd for is long since over. They're <strong>very</strong> hardy 2HD Humanoids with no mental stat penalties and a talent for greatswords.</li> <li data-xf-list-type="ul"> Gnolls are wolf-men raiding out of the arctic in longships. Cold Resistance, and huge bonuses to Spot etc. in low-light conditions.</li> </ul><p>As for classes, I recently decided to use AU with a few changes (<em>eg. no Greenbond, it doesn't fit the cosmology</em>) as the class flavour fits my world more than the core. In addition, I've a couple of specific classes. Overall, there's 15-odd classes, 5-6 of which are very location specific within the world, and 4 of which can cast spells, only 1 can cast 8th or 9th level spells.</p><ul> <li data-xf-list-type="ul"><strong>Wanderer </strong>- Basically Silk from the Belgariad etc. A roguish character who lives by wits and luck, who always seems to know someone in the area, which might not be a good thing...</li> <li data-xf-list-type="ul"><strong>Godsworn</strong> - A paladin-style class (chosen serant of one of the gods) that gains a range of unique abilities based on the god he is devoted to.</li> <li data-xf-list-type="ul"><strong>Bard</strong> - A combination of the alt.Bard from Book of Eldritch Might and the Basirian Dancer from Kalamer PHG.</li> </ul></blockquote><p></p>
[QUOTE="Kweezil, post: 1216110, member: 681"] My own home-brew uses variations on the standard races. Mostly flavour and background variations, but some rules differences too. [list] [*] Elves are much more fae in nature with a permanent dream-like vision that, among other things, grants their bonuses to sensory checks and saves against Enchantmant (and Illusion IMC). [*] Gnomes are basically hobbits mixed with a dash of Dr Who/The Great Egg Race - bonuses to Craft etc. [*] Orcs are the creations of the god of war, his chosen soldiers. Unfortunately, the war they were creatd for is long since over. They're [b]very[/b] hardy 2HD Humanoids with no mental stat penalties and a talent for greatswords. [*] Gnolls are wolf-men raiding out of the arctic in longships. Cold Resistance, and huge bonuses to Spot etc. in low-light conditions. [/list] As for classes, I recently decided to use AU with a few changes ([i]eg. no Greenbond, it doesn't fit the cosmology[/i]) as the class flavour fits my world more than the core. In addition, I've a couple of specific classes. Overall, there's 15-odd classes, 5-6 of which are very location specific within the world, and 4 of which can cast spells, only 1 can cast 8th or 9th level spells. [list] [*][b]Wanderer [/b]- Basically Silk from the Belgariad etc. A roguish character who lives by wits and luck, who always seems to know someone in the area, which might not be a good thing... [*][b]Godsworn[/b] - A paladin-style class (chosen serant of one of the gods) that gains a range of unique abilities based on the god he is devoted to. [*][b]Bard[/b] - A combination of the alt.Bard from Book of Eldritch Might and the Basirian Dancer from Kalamer PHG. [/list] [/QUOTE]
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