Campaign Stalled due to bog, need help

twofalls

DM Beadle
Hello ENworlders,

For the past two years I've run a game twice a month for my game group. The original starting plot that has evolved into a plort arc of the game was that three girls were kidnapped from Shadowdale, and the PC's who where there to try to become Harpers decided to take on the rescue to prove thier value to that organization. In the two years of gaming a lot has happened, they have freed Daggerdale from Zhentish yoke and discovered records in Daggerfalls that indicated where two of the three girls are. One is in Zhentil Keep, the other in Darkhold. They have travelled to Crom Orp and are preparing to infiltrate the fortress... and there the game rests.

The PC's are at 12th level now, and writing up NPC's to oppose them is frankly a boring chore that I dread at this point. There is a temple to Bane that is intimatly linked to the Fortress that they are currently involved in an open conflict with. Writing up the head priest, his Paladin of Tyranny Cohort, a high level mage, and three 10+ level underlings took forever to do. I love writing story... but the details needed to put together just the stats needed to correclty run these guys was incredibly boring. To the point of tears.

Now I am faced with writing up a fair number of NPC's to propulate the Fortress with. I don't need to detail the entire thing, heavens no. But I need enough NPC's to interact with to make the adventure possible. This means commanders and some henchmen, supporting spellcasters and so forth. They wont suicide themselves by frontal assult but I need a lot of NPC's. I've looked for a good resource for NPC's that has intelligent spell selections, feat progressions, and reasonably high levels and have come up short.

Has anyone run an adventure in Darkhold? There is a useful web book out there at http://home.cfl.rr.com/greyghostrecon/ however most of the actual data in it is copied from other FR official sources rather than original material, and there aren't any stats in it.
 

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Or at Crointhian often suggets, wing it. Make sure you've got their important numbers down (saves, bab, etc...) and their items and go for it!
 

Or get the pdf product "Everyone Else," which has NPC stats!

I strongly recommend using a NPC generator. Then tweak the exact same stats for different people. If one bad guy has a big sword & +2 str, and one has a spiked chain, the players will never know you used the same stats for each. Also, never stat up anyone that you don't need to. Never worry about skills or exact number of feats; just give them max ranks (or 1/2 ranks for cross class skills) in the important skills and call it a day. Likewise, just worry about essential feats... any extra ones were used for stuff that isn't combat-relevant.
 

Yeah, I've done an FR campaign that went up to about 18th or 19th level after about four years or so. The winging it thing is probably best. Detail and stat out the really big and important NPCs that may oppose the PCs and then use those handy little entries in the DMG for quick stats in combat for most of the others. Spell lists are a pain, but once you get the hang of most of them you can pretty much switch out differently themed ones depending on how you want a particular spellcaster to come off.

I plan on using this method when I eventually start that campaign back up and get them through a couple of epic adventures. We'll see how that works for that level.
 

Well, I'll make an obvious addition to the excellent responses above:

Use recurring villains. Any villain that can't get away from a party deserves the beating he gets. Don't do it too much, and don't do it with every villain. But having a detailed arch-villain will (1) make the plot naturally focus toward efforts to thwart him; and (2) will ease the load on you as far as constantly coming up with new, interesting, and detailed bad folks.

best,

Carpe
 



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