JoeGKushner
Adventurer
On the thread I started with the issue of slavery, this post came up.
I love Conan and the others mentioned here. I've often mentioned them myself as points of view to support one type of game play. But the D&D those characters were initially based on is gone... 30 years or more?
I'd argue that for a long time, many editions of D&D put the players, almost firmly so, in the role of heroes. Now that wasn't the only way to play it, but as the fiction line of D&D itself grew, those characters within generally tended to lack the mercenary, do what it takes to get ahead, destroy whole worlds that previous generations of characters did. And WoTC/TSR wanted players to be like the characters in their fiction line so that the two could feed into each other.
Now I'd argue that with a lot of the alignment system streamlinned, 4e is probably closer to older editions in allowing a wider base of assumed play, but from my readings, I still get the idea that players are supposed to be heroes.
What about other people?
You keep talking about Heroes with a capital H. Whoever said PCs were heroes?
The iconic figures in the literature on which D&D was primarily based were certainly not heroes. Conan? Fafhrd and the Gray Mouser? Elric? Cugel?
Pshaw.
I love Conan and the others mentioned here. I've often mentioned them myself as points of view to support one type of game play. But the D&D those characters were initially based on is gone... 30 years or more?
I'd argue that for a long time, many editions of D&D put the players, almost firmly so, in the role of heroes. Now that wasn't the only way to play it, but as the fiction line of D&D itself grew, those characters within generally tended to lack the mercenary, do what it takes to get ahead, destroy whole worlds that previous generations of characters did. And WoTC/TSR wanted players to be like the characters in their fiction line so that the two could feed into each other.
Now I'd argue that with a lot of the alignment system streamlinned, 4e is probably closer to older editions in allowing a wider base of assumed play, but from my readings, I still get the idea that players are supposed to be heroes.
What about other people?