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General Tabletop Discussion
*TTRPGs General
Campaign Standards: Are the characters heroes?
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<blockquote data-quote="JoeGKushner" data-source="post: 5049960" data-attributes="member: 1129"><p>On the thread I started with the issue of slavery, this post came up.</p><p></p><p></p><p></p><p></p><p>I love Conan and the others mentioned here. I've often mentioned them myself as points of view to support one type of game play. But the D&D those characters were initially based on is gone... 30 years or more?</p><p></p><p>I'd argue that for a long time, many editions of D&D put the players, almost firmly so, in the role of heroes. Now that wasn't the only way to play it, but as the fiction line of D&D itself grew, those characters within generally tended to lack the mercenary, do what it takes to get ahead, destroy whole worlds that previous generations of characters did. And WoTC/TSR wanted players to be like the characters in their fiction line so that the two could feed into each other. </p><p></p><p>Now I'd argue that with a lot of the alignment system streamlinned, 4e is probably closer to older editions in allowing a wider base of assumed play, but from my readings, I still get the idea that players are supposed to be heroes.</p><p></p><p>What about other people?</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 5049960, member: 1129"] On the thread I started with the issue of slavery, this post came up. I love Conan and the others mentioned here. I've often mentioned them myself as points of view to support one type of game play. But the D&D those characters were initially based on is gone... 30 years or more? I'd argue that for a long time, many editions of D&D put the players, almost firmly so, in the role of heroes. Now that wasn't the only way to play it, but as the fiction line of D&D itself grew, those characters within generally tended to lack the mercenary, do what it takes to get ahead, destroy whole worlds that previous generations of characters did. And WoTC/TSR wanted players to be like the characters in their fiction line so that the two could feed into each other. Now I'd argue that with a lot of the alignment system streamlinned, 4e is probably closer to older editions in allowing a wider base of assumed play, but from my readings, I still get the idea that players are supposed to be heroes. What about other people? [/QUOTE]
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