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Campaign Standards: Slavery yea or nay?
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<blockquote data-quote="Celebrim" data-source="post: 5049283" data-attributes="member: 4937"><p>Slavery is a ubiquitous part of my campaign. Much like the historic real world, slavery is an accepted part of life pretty much everywhere and pretty much every culture has some tradition of it in one form or another. There is one country that about 450 years ago had a revolution and overthrough the King, and in theory abolished slavery, but they are considered to be wierd and decadent by everyone else. Further, even though they in theory abolished slavery, alot of the peasant farmers are in much the same position as poor share croppers in the south or peasant farmers in Ireland after the English took over all the land. While its not exactly slavery, its very nearly economic slavery. Harsh landlords are kinda stock foils for me, in that they are really loathsome, but you can't easily solve the problem by just pulling out a sword and killing the guy.</p><p></p><p>Slavery as such tends to be kinda background, and the afore mentioned nation of Daros has kind of been my stock homo-centric setting because its comfortably enough anchronistic that I don't have to explain it so much. It's closer to culturally modern than the rest of the world - much of which has been explored only in my mind. It's not unusual though to have players that bring their modern perspectives on this and who play characters that want to free the slaves where they find them. One of my campaign ideas that I've always had floating around involves taking on that question of freedom and asking what that whole 'liberty and the pursuit of happiness' might really mean and how you'd go about getting it. So I'd love to kind of take that on, because my default campaign position is that - with the aforementioned exception - the idea that slavery is wrong is a rather foreign concept. Nominally good societies in the campaign world would consider treating slaves badly to be wrong, and would consider at some level the King - in the role of the 'establisher of justice' to be in a way a sort of servant of the slaves, but they'd look at you funny if you started talking about the ignobility or inherent evil of slavery.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 5049283, member: 4937"] Slavery is a ubiquitous part of my campaign. Much like the historic real world, slavery is an accepted part of life pretty much everywhere and pretty much every culture has some tradition of it in one form or another. There is one country that about 450 years ago had a revolution and overthrough the King, and in theory abolished slavery, but they are considered to be wierd and decadent by everyone else. Further, even though they in theory abolished slavery, alot of the peasant farmers are in much the same position as poor share croppers in the south or peasant farmers in Ireland after the English took over all the land. While its not exactly slavery, its very nearly economic slavery. Harsh landlords are kinda stock foils for me, in that they are really loathsome, but you can't easily solve the problem by just pulling out a sword and killing the guy. Slavery as such tends to be kinda background, and the afore mentioned nation of Daros has kind of been my stock homo-centric setting because its comfortably enough anchronistic that I don't have to explain it so much. It's closer to culturally modern than the rest of the world - much of which has been explored only in my mind. It's not unusual though to have players that bring their modern perspectives on this and who play characters that want to free the slaves where they find them. One of my campaign ideas that I've always had floating around involves taking on that question of freedom and asking what that whole 'liberty and the pursuit of happiness' might really mean and how you'd go about getting it. So I'd love to kind of take that on, because my default campaign position is that - with the aforementioned exception - the idea that slavery is wrong is a rather foreign concept. Nominally good societies in the campaign world would consider treating slaves badly to be wrong, and would consider at some level the King - in the role of the 'establisher of justice' to be in a way a sort of servant of the slaves, but they'd look at you funny if you started talking about the ignobility or inherent evil of slavery. [/QUOTE]
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