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Campaign Standards: Slavery yea or nay?
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<blockquote data-quote="Dykstrav" data-source="post: 5049509" data-attributes="member: 40522"><p>I used slavery in my very first 4E campaign. Basically, there was a city of Asmodeus-worshippers who extensively practiced it, and most of society accepted it as the harsh reality of a collapsed economy after the fall of Nerath. Even the ruling nobility were considered "slaves" to the infernal hierarchy. The city was one of the best defended in the region because they were able to hire gnoll mercenaries (slaves that underperformed or rebelled were condemned to be traded to the gnolls, which most often meant becoming a gnoll's supper). The big goal of the campaign was to overthrow the temple of Asmodeus and overthrow the ruling caste in that city.</p><p></p><p>Most of the players jumped in whole-heartedly, gladly raiding slave-taking missions outside the city and working with a resistance movement. They finally achieved their goals right at the end of the heroic tier, freeing all the slaves and giving the noble families a chance at either reforming or leaving town. Our party's warlord was appointed Margrave of the conquered city. That was tons of fun, as he had to balance practical day-to-day concerns with intrigue and cleaning house from the old regime. I thought it was a reasonably typical campaign with political overtones, but the players really enjoyed it and repeatedly told me how they'd never played anything quite like it.</p><p></p><p>I do have to admit, however, that one of my players had a big problem with this part of the campaign. She kept missing sessions here and there, and only later did I find out it was because she had an issue with the subject material. Apparently, she took the entire slavery thing as a sexual metaphor and equated it with state-sanctioned rape, and considered me extremely insensitive for dealing with it. This really surprised me--I didn't think that anyone who played D&D would actually have the attitude that I personally endorse something evil just because it appears as something to be fought against in my campaign.</p></blockquote><p></p>
[QUOTE="Dykstrav, post: 5049509, member: 40522"] I used slavery in my very first 4E campaign. Basically, there was a city of Asmodeus-worshippers who extensively practiced it, and most of society accepted it as the harsh reality of a collapsed economy after the fall of Nerath. Even the ruling nobility were considered "slaves" to the infernal hierarchy. The city was one of the best defended in the region because they were able to hire gnoll mercenaries (slaves that underperformed or rebelled were condemned to be traded to the gnolls, which most often meant becoming a gnoll's supper). The big goal of the campaign was to overthrow the temple of Asmodeus and overthrow the ruling caste in that city. Most of the players jumped in whole-heartedly, gladly raiding slave-taking missions outside the city and working with a resistance movement. They finally achieved their goals right at the end of the heroic tier, freeing all the slaves and giving the noble families a chance at either reforming or leaving town. Our party's warlord was appointed Margrave of the conquered city. That was tons of fun, as he had to balance practical day-to-day concerns with intrigue and cleaning house from the old regime. I thought it was a reasonably typical campaign with political overtones, but the players really enjoyed it and repeatedly told me how they'd never played anything quite like it. I do have to admit, however, that one of my players had a big problem with this part of the campaign. She kept missing sessions here and there, and only later did I find out it was because she had an issue with the subject material. Apparently, she took the entire slavery thing as a sexual metaphor and equated it with state-sanctioned rape, and considered me extremely insensitive for dealing with it. This really surprised me--I didn't think that anyone who played D&D would actually have the attitude that I personally endorse something evil just because it appears as something to be fought against in my campaign. [/QUOTE]
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