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<blockquote data-quote="invokethehojo" data-source="post: 4191725" data-attributes="member: 62525"><p>I did a campaign that was very much like Lost; it took place on an island, had many different things (most of which were unexplainable) going on and didn't have many answers. </p><p></p><p>I haven't tried flashbacks before (excellent idea by the way) but I have done things with the PC's losing thier memories and having to figure out what happened or who they are... mixed results, but fun to try.</p><p></p><p>1 thing i learned in my lost-esque campaign, you don't always have to try hard to make things mysterious. Ex: my island was a jungle where slavers were digging into an ancient mountain... the whole thing had to do with dragons (As a DM I never use dragons so they didn't see this coming at all ). The best mystery for the players started with them running through the jungle after escaping from the slavers... and coming to a small section of jungle that was frozen. They were uber curious and kept talking about it, so I kept throwing it in at odd points</p><p></p><p>turns out that all it was was a silver dragons breath weapon. I put him in as a good NPC that kept an eye on the PC's and could potetially save them from a TPK if I wanted to.</p><p></p><p>Don't know if that helps you at all, it's a little off subject, but I'm always looking for ways to do things differently in D&D and you have given me a good idea, so I tried to return the favor. </p><p></p><p>good luck</p></blockquote><p></p>
[QUOTE="invokethehojo, post: 4191725, member: 62525"] I did a campaign that was very much like Lost; it took place on an island, had many different things (most of which were unexplainable) going on and didn't have many answers. I haven't tried flashbacks before (excellent idea by the way) but I have done things with the PC's losing thier memories and having to figure out what happened or who they are... mixed results, but fun to try. 1 thing i learned in my lost-esque campaign, you don't always have to try hard to make things mysterious. Ex: my island was a jungle where slavers were digging into an ancient mountain... the whole thing had to do with dragons (As a DM I never use dragons so they didn't see this coming at all ). The best mystery for the players started with them running through the jungle after escaping from the slavers... and coming to a small section of jungle that was frozen. They were uber curious and kept talking about it, so I kept throwing it in at odd points turns out that all it was was a silver dragons breath weapon. I put him in as a good NPC that kept an eye on the PC's and could potetially save them from a TPK if I wanted to. Don't know if that helps you at all, it's a little off subject, but I'm always looking for ways to do things differently in D&D and you have given me a good idea, so I tried to return the favor. good luck [/QUOTE]
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