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<blockquote data-quote="toberane" data-source="post: 2321650" data-attributes="member: 4968"><p>We did this in 2nd Edition, and it was one of the best campaigns we ever ran.</p><p></p><p>Basically, we had a couple of gaming sessions where we were 14 years old, 0-level, and with extremely low stats given to us by the DM (to simulate the fact that we were youths instead of adults.) </p><p></p><p>Our role-playing during these younger sessions pointed us in the direction of the classes we would take later.</p><p></p><p>Anyway, after we were done playing kids, we passed a few years, and we were given a set number of attribute points to add wherever we saw fit to simulate our development into adulthood. Whenever we picked up again, we were about 18 years old and 1st level in the classes we chose.</p><p></p><p>It was a great adventure that we played for more than a year. One of the most enjoyable sessions we had was where we (the players, not the characters) went to stay in some resort cabins for a weekend, and we probably gamed about 75% of the time we were there. It never got old or boring once.</p><p></p><p>Of course, the adventure was ruined by one playerwho had to start acting so childishly that we gladly began to recklessly draw from a deck of many things until the campaign was ruined beyond repair. A year of playing, but one particularly annoying night was enough for us to trash the entire campaign. Oh, well.</p></blockquote><p></p>
[QUOTE="toberane, post: 2321650, member: 4968"] We did this in 2nd Edition, and it was one of the best campaigns we ever ran. Basically, we had a couple of gaming sessions where we were 14 years old, 0-level, and with extremely low stats given to us by the DM (to simulate the fact that we were youths instead of adults.) Our role-playing during these younger sessions pointed us in the direction of the classes we would take later. Anyway, after we were done playing kids, we passed a few years, and we were given a set number of attribute points to add wherever we saw fit to simulate our development into adulthood. Whenever we picked up again, we were about 18 years old and 1st level in the classes we chose. It was a great adventure that we played for more than a year. One of the most enjoyable sessions we had was where we (the players, not the characters) went to stay in some resort cabins for a weekend, and we probably gamed about 75% of the time we were there. It never got old or boring once. Of course, the adventure was ruined by one playerwho had to start acting so childishly that we gladly began to recklessly draw from a deck of many things until the campaign was ruined beyond repair. A year of playing, but one particularly annoying night was enough for us to trash the entire campaign. Oh, well. [/QUOTE]
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