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<blockquote data-quote="eriktheguy" data-source="post: 5475870" data-attributes="member: 83662"><p>The heroic tier sounds like fun.</p><p></p><p>One thing to be sure of when you decide the players will fail at a mission ahead of time: make sure the players have attainable goals and objectives they can succeed at. If they fail outright they will feel frustrated and powerless. For example, the lord may charge them to rid the land of a magical beast destroying crops. They succeed in killing the monster, but it does not change the horrible famine because the monster was never the cause in the first place. Nevertheless the players are blamed and imprisoned.</p><p>Another way to make the players feel good about the mission is to allow their successes before their imprisonment effect the world upon their release. Maybe the guards that spring them from jail were born in the village the monster was plaguing, and wish to return the favor to the PCs. Deeds the heroes performed pre-jail might earn them allies in taking down the lord.</p><p></p><p>I should point out that you only have two or so adventures planned for heroic, then imprisonment, and then taking down the lord is the paragon tier. It makes more sense to me that they would go after the traitorous lord as soon as they escape from prison.</p></blockquote><p></p>
[QUOTE="eriktheguy, post: 5475870, member: 83662"] The heroic tier sounds like fun. One thing to be sure of when you decide the players will fail at a mission ahead of time: make sure the players have attainable goals and objectives they can succeed at. If they fail outright they will feel frustrated and powerless. For example, the lord may charge them to rid the land of a magical beast destroying crops. They succeed in killing the monster, but it does not change the horrible famine because the monster was never the cause in the first place. Nevertheless the players are blamed and imprisoned. Another way to make the players feel good about the mission is to allow their successes before their imprisonment effect the world upon their release. Maybe the guards that spring them from jail were born in the village the monster was plaguing, and wish to return the favor to the PCs. Deeds the heroes performed pre-jail might earn them allies in taking down the lord. I should point out that you only have two or so adventures planned for heroic, then imprisonment, and then taking down the lord is the paragon tier. It makes more sense to me that they would go after the traitorous lord as soon as they escape from prison. [/QUOTE]
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