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<blockquote data-quote="Noctos" data-source="post: 5482044" data-attributes="member: 6671455"><p>it's not a bad idea but as others have said having things the preplanned has a tendiency to back fire. players are capable of some very impresssive and untimely rolls that can ruin your plans very fast. secondly if you change the plot enough to just have the king or noble decide to throw them in jail anyways. but who knows what the players might decided. most people i know would fight it and refuse to be jailed. other might give in to being captured but attempt to escape shortly after. </p><p>thieves would find ways out. players with crazy strenght modifiers would simply bust out. </p><p>preist who are extremly loyal to thier gods might be set free by them or assisted is some small way. plus a priest only has to pray to be restored with spells.</p><p>wizerds arn't likly to accept being imprisoned either though it's hard to remember spells on the fly a high lvl wizerd might have cast a lvl one spell enough time to just know it by heart. Plus you have lvl zero cantrips to consider. weak but i could use them to escape.</p><p>if the players are above 11 then they would have hirerings or servents who might attempt ways to free them.</p><p>resourceful players would have things stashed in places that guards might not find.</p><p>i think your idea is nice but no player who ever was in one of my games would have allowed jailing more than a week.</p></blockquote><p></p>
[QUOTE="Noctos, post: 5482044, member: 6671455"] it's not a bad idea but as others have said having things the preplanned has a tendiency to back fire. players are capable of some very impresssive and untimely rolls that can ruin your plans very fast. secondly if you change the plot enough to just have the king or noble decide to throw them in jail anyways. but who knows what the players might decided. most people i know would fight it and refuse to be jailed. other might give in to being captured but attempt to escape shortly after. thieves would find ways out. players with crazy strenght modifiers would simply bust out. preist who are extremly loyal to thier gods might be set free by them or assisted is some small way. plus a priest only has to pray to be restored with spells. wizerds arn't likly to accept being imprisoned either though it's hard to remember spells on the fly a high lvl wizerd might have cast a lvl one spell enough time to just know it by heart. Plus you have lvl zero cantrips to consider. weak but i could use them to escape. if the players are above 11 then they would have hirerings or servents who might attempt ways to free them. resourceful players would have things stashed in places that guards might not find. i think your idea is nice but no player who ever was in one of my games would have allowed jailing more than a week. [/QUOTE]
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