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Campaign Structural Paradigms
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<blockquote data-quote="Reynard" data-source="post: 8526929" data-attributes="member: 467"><p>What structural paradigm do you tend to design your campaign around? That is, structurally speaking, what does your campaign look like.</p><p></p><p>I am going to use entertainment analogies, but that's just because that is the way I think.</p><p></p><p>I prefer a television paradigm -- specifically, a 90s semi-serial series like X-Files or Buffy/Angle. I prefer to have an ensemble cast that engages in adventures that sit somewhere near the middle of the episodic to serial axis. I don't really break things into "seasons" though. This is as opposed to the novel paradigm -- a single long story without episodic breaks -- or even a "CRPG" paradigm with story nodes and surrounding side quests (exemplified to me by Rime of the Frostmaiden for D&D).</p><p></p><p>One paradigm I have always wanted to run but have never figure out how to do it structurally is the procedural. This differs from the "regular" television paradigm I listed above in that each adventure would essentially be a variation on a theme, and character development would be slow and subtle at most.</p><p></p><p>What about you?</p></blockquote><p></p>
[QUOTE="Reynard, post: 8526929, member: 467"] What structural paradigm do you tend to design your campaign around? That is, structurally speaking, what does your campaign look like. I am going to use entertainment analogies, but that's just because that is the way I think. I prefer a television paradigm -- specifically, a 90s semi-serial series like X-Files or Buffy/Angle. I prefer to have an ensemble cast that engages in adventures that sit somewhere near the middle of the episodic to serial axis. I don't really break things into "seasons" though. This is as opposed to the novel paradigm -- a single long story without episodic breaks -- or even a "CRPG" paradigm with story nodes and surrounding side quests (exemplified to me by Rime of the Frostmaiden for D&D). One paradigm I have always wanted to run but have never figure out how to do it structurally is the procedural. This differs from the "regular" television paradigm I listed above in that each adventure would essentially be a variation on a theme, and character development would be slow and subtle at most. What about you? [/QUOTE]
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