Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Campaign Structural Paradigms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Lanefan" data-source="post: 8532943" data-attributes="member: 29398"><p>I'll start with a hard-set first adventure after which there's a vaguely-defined storyboard that I use for overarching plotlines and suitable adventure ideas that fit within those plotlines.</p><p></p><p>However, I'm very much aware that after that first adventure anything can happen, and my storyboard might go out the window in a hurry depending what the players/PCs decide to do and-or where they decide to go. For one campaign, for example, I had an initial storyboard of about 15 adventures that involved a fair amount of city intrigue culminating in an attempt to overthrow the King. Four adventures in, however, the PCs decided to head up-country instead and they ended up leaving the area for over a year. Wheeeee - out the window went that storyboard, replaced with a series of not-always-connected (or coherent!) stand-alone adventures until another storyline presented itself later.</p><p></p><p>That said, the overall paradigm I try for is a big sprawling campaign with multiple parties operating in the same setting, sometimes meeting and interweaving with each other and maybe even with a common-to-most home base, such that various different things can be going on at once. Kind of like troupe or West Marches play, except the players don't change every week and the adventures last for several (or more) sessions each.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 8532943, member: 29398"] I'll start with a hard-set first adventure after which there's a vaguely-defined storyboard that I use for overarching plotlines and suitable adventure ideas that fit within those plotlines. However, I'm very much aware that after that first adventure anything can happen, and my storyboard might go out the window in a hurry depending what the players/PCs decide to do and-or where they decide to go. For one campaign, for example, I had an initial storyboard of about 15 adventures that involved a fair amount of city intrigue culminating in an attempt to overthrow the King. Four adventures in, however, the PCs decided to head up-country instead and they ended up leaving the area for over a year. Wheeeee - out the window went that storyboard, replaced with a series of not-always-connected (or coherent!) stand-alone adventures until another storyline presented itself later. That said, the overall paradigm I try for is a big sprawling campaign with multiple parties operating in the same setting, sometimes meeting and interweaving with each other and maybe even with a common-to-most home base, such that various different things can be going on at once. Kind of like troupe or West Marches play, except the players don't change every week and the adventures last for several (or more) sessions each. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Campaign Structural Paradigms
Top